Bologna PrimeA Voice from the Sky, to Speak for the Land
#1
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Beyond the conception of the common mind, some few hidden upon this plane and numerous more holding up their share of the firmament amongst the stars of the Spirit Realm: Angels, Constants, Primordials, and myriad more titles of immense power. Creators and defenders of the great design, each with their particular role to play in upholding it - and lessons to teach to those mortals who would wish to follow in their path by faith. The Gods of Amier's Pantheon were born upon Meranthe, upon Eternia, and for some time in those apocryphal years of both the world and Mankind who inhabits it did they teach and protect alongside them. In time, one by one, they ascended, their work better served in Vanaheim so it would be said by the faithful, or simply leaving Meranthe to its own luck by the cynics. It is believed that those who hold faith will find their spirits called to their respective deities, and those committed made potent icons of what they served in life in the hereafter.

Eternia is but one theater in the perpetual struggle of cosmic balance. Though the Gods still lend their aid, often through the vessels of their most faithful upon the mortal plane, rarely do those already settled in Vanaheim descend to this front. For all much there is to be done by distant stars, it is the mortal forms of Mankind that are often entrusted to fight the battles of their mortal plane, even with this aid.

But only until things grow dire enough.

 You are a warden-spirit sent from Nemea's domain in Vanaheim brought to inhabit the corporeal form of an enchanted tree. You may be a bygone hero of the faith, or a direct manifestation of the Spirit Realm. (You are an Ent.)

 Due to your nature, you are close in the ways of the Goddess and a loyal enforcer of Her tenets. Dark magics such as the occult, witchcraft, necromancy, riftmancy and such are all things to be abjured, as well as the cosmic disruptors known as RISE.  (You spawn with Faith, and by extension the ability to unlock and purchase Holy at your leisure.)

 Your summoning was a beseech of a protector for Delphina, a longstanding endeavor of House Caewynn. Your Nemean nature belies a certain affinity for the races of Nemea, and would likely recognize the crown of Delphina as a symbol of the Goddess' Mandate. You've a responsibility to protect Her children, but do not need blindly answer to them, as so too have you a responsibility to protect them from making any mistakes that would go against Her teachings. An ancient and hallowed perspective precedes you.

 You inhabit a tree, but the domains of Nemea are more than just the forest. Seasons, illusions, the hunt, grief and meditations are all things that can quantify your spiritual embodiment.



As you might guess, it took quite a bit of effort to accomplish this. There may be more come the future, but this is the first and only for the time. In other words: Please apply with an intent to offer a good commitment to the slot!

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#2
❁Something stirs within the grove, an Ent soon to awaken. (1 slot, use the form above!)
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#3
❁ You are a protector of Nemea's children, but that does not necessarily mean you are acclimated to their newfangled, metropolitan societies. Fortunately, Delphina has no lack for more purely naturalistic places of sanctum.

 (Mechanically, you spawn as an RPL 150 Magical Beast, skipping the Gremlin stage to be what you truly are. An Ent. Experience is boosted and restricted as a normal Magical Beast, and though you will not be able to earn XP in most of the city of Dal'Thala due to quirks of how the map works you should be able to earn it from roleplaying in the Wondrous Woods of Euphaedra. Taking advantage of this quirk is encouraged!)

❁ You are a vessel of Nemea's wisdom, in a manner less providential wood-spirits might envy.

(As per the original post, you will have Faith aligned to Nemea on spawn. Despite the framework of a Magical Beast, you will be able to unlock holy magic.)

❁ You are an enforcer of Nemea's will, and the Hunt itself be an act of sacrament.

(Once you have formed your core, you will be able to ticket to have the Champion quality added to it, allowing you to gain faith from Dangerous and Deadly battles. I can also pass you a cool lumin flower sprite if that's what you'd like for your core!)

All of the background mentioned in the original post still applies, of course. One slot open! Use the form, or message bologna.prime.
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