06-13-2023, 11:07 PM
![[Image: CI_NSwitch_TriangleStrategy_SaltironWar_image600w.png]](https://fs-prod-cdn.nintendo-europe.com/media/images/08_content_images/games_6/nintendo_switch_7/nswitch_trianglestrategy/CI_NSwitch_TriangleStrategy_SaltironWar_image600w.png)
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Meranthe is a land of magic and opportunity. Though none may lay claim to the Tower Aetius at its heart, there are numerousareas within the realm that hold valuable resources, land, or even treasures unknown to the wider world.
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These locations are thus contested; the world of magi oft look to grow to greater heights, and it’s through word and wit that battles are fought for these desirable locales. Yet, when words falter, there is an even greater recourse.
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War.
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Whether it be a small group of brigands intending to raze a building or one of the greatest nations of Meranthe attempting to subjugate their foes,
there is always something at stake; and in times such as these, blood is often a road to power.
What is a raid?
A raid is a public PvP event that’s scheduled and announced where two groups battle for victory with a specific objective. These battles have a minimum capture setting, most often 1. Raids can be almost any size, but it should generally be possible to create roughly 5 matchups from the people who sign up. These battles are for the main factions involved and prioritize combatants from those factions rather than allies. Characters with low amounts of activity over the past weeks and those outside the faction are not prioritized.Death is possible in every raid; however, if someone is captured, they can not be immediately killed until interventions have been determined and have occurred. Each faction in a raid gets one intervention to attempt to save their captured comrades; the intervention matchup is generally made based on IC, though attempts are made to ensure it’s a balanced matchup.
What are the potential goals of raids?
There are currently five potential raid objectives to choose from. They are as follows:Target: An attempt to capture a specific person(s) of a faction. The target of the raid will have a higher cap roll in their fight (2 higher than the minimum cap roll).
Jailbreak: An attempt to release a specific member of a faction captured by an opposing one. This doesn't grant immunity to the target or prevent any action from the opposing side however, and ideally it is an impromptu raid (hosted within a few days) with strong IC backing/organization.
Defending members gain a -1 to their cap rolls, with a cap 2 being the minimum for the operation.
Pillaging: An attempt to steal valuable goods from an opposing faction. Those victorious in their battles have a chance at loot; this includes those defending.
Siege: An attempt to lay siege to an opposing faction. These types of raids can involve between one and three battles. This will vary depending on the prosperity of the kingdom, their influence and history, and current standings.
Razing: An attempt to destroy a settlement. This is treated similarly to siege and may take long-term efforts, or result in partial destruction.
How do I declare a Raid?
Funding: Warfare is costly, and silver helps. While this is optional, you can pad an operation with anywhere between 50,000c to 250,000c; make sure to specify this in your ticket. ICly this might be better equipment, mercenaries, and general funding for the effort. In return you might gain a more favorable outcome to your stated objectives, or even bounties of war (such as pilfered magical objects).
Notice: Jailbreaks should be hosted within 3 days of their announcement, given the urgency of the situation. Ideally the sooner the better; this can be a 3v3-5v5 rather than a full war. The captor is the only defending person that is mandatory to be present.
The following process to declare a raid:
1.) Make a ticket detailing your intentions, begin it with 'Raid Declaration'. This is confidential between yourself and the Staff. You should outline your goals here and any other important information, and your IC reasons.
The template for making a Raid Declaration Ticket is as follows, including a description of what each field refers to:
Commander: This is the individual posting the raid declaration on the attacking side. If the defending faction makes a response post to the raid thread, it should include mention of who the raid leader is on their side.
Objective: This is the goal of the raid. The different potential objectives are listed above; if you wish to do a raid and don’t think your objective is listed, mention it in your ticket!
Target: This is the target of your raid. For jailbreak and target raids, this would be a specific person. For razing, the target settlement, or any specifics. For sieges, the settlement you’re attempting to siege. For pillaging raids, this would effectively be an idea of the type of item you want to be able to get from the raid.
Details: Any other details you might want to include. Build up, possible allies, reasoning behind and how it will take place. Your strategy for warfare. Advantages and disadvantages that might be good to mention.
2.) Once a Staff member gives a thumbs up, you create a public thread with known information. If it's a stealth attack - such as a small group (less than five) - then keep the details obscure. These are things the enemy will know in advance. You're free to keep it vague unless an army is marching or it's a purposely public affair.
3.) Staff will coordinate the event via the #council channel. Once a date/time is set, then it will be added to the calendar.