01-26-2020, 09:46 AM
Hello, once again it's Tre I know you missed me.
Anyway today I wanted to talk about something rather important to me, as you may or may not know I constantly push to see that everyone enjoys the game at least to some extent which means getting a story out of everyone at least once- suggestions and how to keep it fun for everyone. Up into recently, I feel as if everything was going just swell until I kept hearing the same complaint over and over again - and I understand with the recent release of E3 there are quite a bit of new players out there - Those new players who like to live along the dangerous side and try to make the best out of their ic, find themselves stuck on truly following their ic due to the thought of oppression of moving through rpl after 150.
What do you mean?
What I am trying to say is I see a lot of people avoiding danger and not following their ic due to the thought of getting up to let's say at least 180 rpl again. Now I am not saying that its completely hard to do - what I am saying is when playing a character who is not considered antag or hero more of just living their life, in general, it is hard to get back into rping as a new character after a recent death.
Now before you bark at me for that statement let me explain why.
Now my own personal theory to this. :The food chain theory.
It's pretty simple really like any habitat there is a food chain - or atleast how I am trying to explain it here there is anyway it works kind of like this.
The current gap between rpls goes something like this, I will be ranking them to the point where you could possibly beat someone - or what the range is to beating someone in a verb due to your rpl.
1-60 rpl
60-100 rpl
100-130 rpl
130-150 rpl
Now here is where it gets rough so just bare with me for a moment.
150-160
160-170
170-180
180-190
190-210
210-200+
Ok so what I am trying to explain here is that the odds now that you will beat someone 10 rpl over you depends exactly on their skill and their build - but genuinely because of how much rpl they have they will may or may not have more skills then you which usually means you are in a losing battle. Which makes sense that's how it should be for the most part - but for people that are starting off in the age of 20- and up it would make sense for you to progress faster than say someone that is like 13-16 or 17 for that matter that is fine and that makes sense because they are young and there shouldn't be any snowflakes that just excel ultimately.
To continue the food chain theory I will be using an example of a situation.
Now let's say you found your self a rivalry - you are at 140 rpl and he is lets say at 165, now that names have been established as well as goals you finally come to the conclusion that soon one of you are going to have to lose with either and major injury or death. Now see the one who is 165- has a complete advantage over you and will always have that advantage over you because - he is constantly rping at the same time as you and getting the 1 rpl check just like you - but he will always be that same number over you no matter what. Unless he works or gets sick - but you shouldn't be wishing on something like that ( that's just god awful).
The point without making this more difficult.
But if let's say that rpl gains were changed to 2 at 150 up until 180. then you both would be stopping at the same point - or even just catching up just a little bit to them to help even the odds - and at that point even if you did die due to this (OOCLY FRIENDLY RIVARLY) you wouldn't have to go through the long draw of reaching to 180 all over again just because you stuck to your ic.
Now there are some of you who have reached 220+ god have mercy on your soul I have no idea how you did it - and due to how oppressive the law enforcement could be!( could be not saying they are.) there will probably not be a person who starts off and will EVER CATCH UP TO YOU. It would be impossible - without some sort of help - and the math is correct on that. ( Thanks bog for figuring out exactly how many times you have to post to get a check time and time again bless your salv soul.) / if you are this 220+ player congratulations you are at the top of a food chain which means upcoming new character moving to stand in your way is SHIT OUT OF LUCK for a very very long time. So if you're confident with your build and verbing you shouldn't be losing to anyone really.
But for the most part, I do feel a bit of grief for that matter - the physical peak of anyone is 180rpl anything higher is just the extra topping king of like end game material for your character so why not let it be the average goal for everyone?
Alright, last part of this long topic.
Now I have seen quite a few new players quit and I have seen quite a few older players quit - and over and over when I asked why not just make a new character they say it's because of the rpl gains - they feel as though they couldn't get anywhere in the relevancy fast enough to be apart of everything that is going on in E3's timeline, or even long enough just for them to survive and die again- which will set them back once again. I know the feeling of being set back and having the urge not to go to the same people for rp just to climb back up to that once again so I feel their pain. It is pretty tough- but those people also told me that if they were able to make a new character and the rpl changes were something like 2 up to 180 - then that would make it worth their time to play. because they feel that even though they work or have " A life" they would still have a chance to catch up and make an impact to someone's story.
And that's what the rp is any way just impacting each other's stories again and again - it's what makes it fun.
TLDR: SUGGESTION TO CHANGE RPL GAINS PASS 150 to 2 UNTIL 180, THIS POST WAS MADE BASED OFF A COLLECTION OF COMPLAINTS BY THE COMMUNITY.
Anyway today I wanted to talk about something rather important to me, as you may or may not know I constantly push to see that everyone enjoys the game at least to some extent which means getting a story out of everyone at least once- suggestions and how to keep it fun for everyone. Up into recently, I feel as if everything was going just swell until I kept hearing the same complaint over and over again - and I understand with the recent release of E3 there are quite a bit of new players out there - Those new players who like to live along the dangerous side and try to make the best out of their ic, find themselves stuck on truly following their ic due to the thought of oppression of moving through rpl after 150.
What do you mean?
What I am trying to say is I see a lot of people avoiding danger and not following their ic due to the thought of getting up to let's say at least 180 rpl again. Now I am not saying that its completely hard to do - what I am saying is when playing a character who is not considered antag or hero more of just living their life, in general, it is hard to get back into rping as a new character after a recent death.
Now before you bark at me for that statement let me explain why.
- If you had friends that you have made a bond with both oocly and icly it would be weird to pop up as another character and just rping with them again ( btw that is totally cliqueing and that is just my view on that.) With that being said it is more or less hard to prove your self to another group (aka) factions if you are still making a grind up that is.
- The fresh start theory. ok let me explain this theory real quick. So this theory of mine is that it is enjoyable when people are starting off at the same age and are all around the same rpl - this brings the idea that you can even the odds with them if it came down that you ic was to fight them, or force them into submission in some type of way - or just having a friendly rivalry, to begin with, Generally, when you have a character at a certain starting point you want to show that you can improve on your ic training or just generally get stronger as the bonds between the people you meet either break or get stronger- which is impossible for anyone past the 180 mark- the gap is way to large and you will find your self being the weaker one for a very very long time.
Now my own personal theory to this. :The food chain theory.
It's pretty simple really like any habitat there is a food chain - or atleast how I am trying to explain it here there is anyway it works kind of like this.
The current gap between rpls goes something like this, I will be ranking them to the point where you could possibly beat someone - or what the range is to beating someone in a verb due to your rpl.
1-60 rpl
60-100 rpl
100-130 rpl
130-150 rpl
Now here is where it gets rough so just bare with me for a moment.
150-160
160-170
170-180
180-190
190-210
210-200+
Ok so what I am trying to explain here is that the odds now that you will beat someone 10 rpl over you depends exactly on their skill and their build - but genuinely because of how much rpl they have they will may or may not have more skills then you which usually means you are in a losing battle. Which makes sense that's how it should be for the most part - but for people that are starting off in the age of 20- and up it would make sense for you to progress faster than say someone that is like 13-16 or 17 for that matter that is fine and that makes sense because they are young and there shouldn't be any snowflakes that just excel ultimately.
To continue the food chain theory I will be using an example of a situation.
Now let's say you found your self a rivalry - you are at 140 rpl and he is lets say at 165, now that names have been established as well as goals you finally come to the conclusion that soon one of you are going to have to lose with either and major injury or death. Now see the one who is 165- has a complete advantage over you and will always have that advantage over you because - he is constantly rping at the same time as you and getting the 1 rpl check just like you - but he will always be that same number over you no matter what. Unless he works or gets sick - but you shouldn't be wishing on something like that ( that's just god awful).
The point without making this more difficult.
But if let's say that rpl gains were changed to 2 at 150 up until 180. then you both would be stopping at the same point - or even just catching up just a little bit to them to help even the odds - and at that point even if you did die due to this (OOCLY FRIENDLY RIVARLY) you wouldn't have to go through the long draw of reaching to 180 all over again just because you stuck to your ic.
Now there are some of you who have reached 220+ god have mercy on your soul I have no idea how you did it - and due to how oppressive the law enforcement could be!( could be not saying they are.) there will probably not be a person who starts off and will EVER CATCH UP TO YOU. It would be impossible - without some sort of help - and the math is correct on that. ( Thanks bog for figuring out exactly how many times you have to post to get a check time and time again bless your salv soul.) / if you are this 220+ player congratulations you are at the top of a food chain which means upcoming new character moving to stand in your way is SHIT OUT OF LUCK for a very very long time. So if you're confident with your build and verbing you shouldn't be losing to anyone really.
But for the most part, I do feel a bit of grief for that matter - the physical peak of anyone is 180rpl anything higher is just the extra topping king of like end game material for your character so why not let it be the average goal for everyone?
Alright, last part of this long topic.
Now I have seen quite a few new players quit and I have seen quite a few older players quit - and over and over when I asked why not just make a new character they say it's because of the rpl gains - they feel as though they couldn't get anywhere in the relevancy fast enough to be apart of everything that is going on in E3's timeline, or even long enough just for them to survive and die again- which will set them back once again. I know the feeling of being set back and having the urge not to go to the same people for rp just to climb back up to that once again so I feel their pain. It is pretty tough- but those people also told me that if they were able to make a new character and the rpl changes were something like 2 up to 180 - then that would make it worth their time to play. because they feel that even though they work or have " A life" they would still have a chance to catch up and make an impact to someone's story.
And that's what the rp is any way just impacting each other's stories again and again - it's what makes it fun.
TLDR: SUGGESTION TO CHANGE RPL GAINS PASS 150 to 2 UNTIL 180, THIS POST WAS MADE BASED OFF A COLLECTION OF COMPLAINTS BY THE COMMUNITY.