02-21-2023, 02:25 AM
Okay this is the post where I probably catch some downvotes. But I’m both bored, and think the discussion is good for the game’s balance.
Armed is seriously overturned. And it really needs to be addressed one way or another.
Now I’m not someone you should ever ask about PvP in this or any other game. I’m fucking trash, and I don’t spend near enough time with the systems to really feel out their intricacies. Hell the last serious fight I had I think was against a Fire-Mage build back before 1.0. So don’t take my word on it but Armed’s current balance has gotten wacky enough for even me to notice.
So what’s the problem? I have three words for you. Damage. Damage. Damage. Armed (and other trees) have gradually krept up more and more in Damage. Hell I think Power Smash now outclasses Ultra Smash in damage? Armed has so much access to high damage moves though that even when running just armed alone you won’t be starving for more in the least.
This would be fine if it was still the meta of mid-e3 tbh. That era where sustain was so wacky you’d have rpbs lasting eons, hod forbid if it was two sustains fighting each other. You’d be there all day. Or early e4 where Minefield was still unnerfed, new, and oppressive. Where prevalent CC made closing hits difficult for Armed….but nerfs have (rightfully) tuned those down to reasonable levels, and yet Armed seems balanced -for- those Metas. For before vit stacking got nerfed, before all that.
It’s tuned for High Risk High Reward. With the theory near as I can gather being that it’s harder to land and puts you in danger of being smacked hard for your sin of pride, but the options to withstand those hits, to make it Higher Risk have dwindled while the damage flourishes to where it is now. And it just kind of sounds oppressive.
Solutions? Look idk. I’m not a Verb Chad. Heck I’m not a Verb Virgin I’m a Verb Embryo. Ideally? I think Armed has it’s numbers toned down a LITTLE, not massively, and it’s counters are theoretically improved to make them more proper counters. Maybe the Block change will do that? Maybe dumb dumbs like me remembering block is a button would help?
I dunno. I’m just a Spicy. And this is just a dumb post I made because I was bored and because I think e3’s wound back to where a small handful of builds are actually really competitive. But maybe I’m not seeing the real numbers at play because I’m stuck on the ground floor and my mobile at that.
Also my pirate is going to be Armed please please please don’t nerd it into the ground I BEG. Just make other stuff cool too!!! That’s all I want !!
Armed is seriously overturned. And it really needs to be addressed one way or another.
Now I’m not someone you should ever ask about PvP in this or any other game. I’m fucking trash, and I don’t spend near enough time with the systems to really feel out their intricacies. Hell the last serious fight I had I think was against a Fire-Mage build back before 1.0. So don’t take my word on it but Armed’s current balance has gotten wacky enough for even me to notice.
So what’s the problem? I have three words for you. Damage. Damage. Damage. Armed (and other trees) have gradually krept up more and more in Damage. Hell I think Power Smash now outclasses Ultra Smash in damage? Armed has so much access to high damage moves though that even when running just armed alone you won’t be starving for more in the least.
This would be fine if it was still the meta of mid-e3 tbh. That era where sustain was so wacky you’d have rpbs lasting eons, hod forbid if it was two sustains fighting each other. You’d be there all day. Or early e4 where Minefield was still unnerfed, new, and oppressive. Where prevalent CC made closing hits difficult for Armed….but nerfs have (rightfully) tuned those down to reasonable levels, and yet Armed seems balanced -for- those Metas. For before vit stacking got nerfed, before all that.
It’s tuned for High Risk High Reward. With the theory near as I can gather being that it’s harder to land and puts you in danger of being smacked hard for your sin of pride, but the options to withstand those hits, to make it Higher Risk have dwindled while the damage flourishes to where it is now. And it just kind of sounds oppressive.
Solutions? Look idk. I’m not a Verb Chad. Heck I’m not a Verb Virgin I’m a Verb Embryo. Ideally? I think Armed has it’s numbers toned down a LITTLE, not massively, and it’s counters are theoretically improved to make them more proper counters. Maybe the Block change will do that? Maybe dumb dumbs like me remembering block is a button would help?
I dunno. I’m just a Spicy. And this is just a dumb post I made because I was bored and because I think e3’s wound back to where a small handful of builds are actually really competitive. But maybe I’m not seeing the real numbers at play because I’m stuck on the ground floor and my mobile at that.
Also my pirate is going to be Armed please please please don’t nerd it into the ground I BEG. Just make other stuff cool too!!! That’s all I want !!
![[Image: image0.png]](https://cdn.discordapp.com/attachments/671116095939280901/858437003522998272/image0.png)
Don't ever speak to me or my son ever again