12-16-2022, 08:02 AM
Firstly, Merry Christmas! I hope everyone is enjoying the holidays, and that you're able to experience some warm memories this season. Secondly, I'd like to apologize with how long it's taken to announce this and set a date, as a lot of work has went into the update with different loose ends needing tied up. But here we are!
In this post I'll be outlining what you can expect to see for the 1.4 update, which is scheduled for early January. A more precise follow up date will be made closer to the time, as well as details on various faction hooks for those looking to join on a new character (or integrate an existing one).
SAILBOATS
A step up from the rowboat! This is a large, moving home, that can carry multiple passengers at once. You can add 'helpers' to it in the form of co-pilots as well, who are granted cabin rights (chest access / decorations like any other building).
ENCAMTMENTS
Much like sailboats in the 'movable home' sense, except encampments are stationary, large tents that must be disassembled to place elsewhere!
FAUNA
New and improved movement for fireflies, as well as the addition of beetles, dragonflies, bees, and birds!
One thing that was missing from the Meranthe experience was the potential to be accosted by an ogre in the middle of nowhere. This system is similar to the traditional demons with the evolutionary aspect, but modernized for some extra depth.
MANY NEW SPELLS
There's a lot to get into. Many new public spells, signatures, etc! This is a tentative list of everything that we have sprites for and something that's still in progress rather than confirmed & complete.
➤Precision Slash
➤Quickdraw
➤Ice Avalanche
➤Ice Age
➤Frost Lance
➤Lightspeed Kick
➤Light Ray
➤Lifebomb
➤Absorb AoE
➤Fortuna - Aura
➤Fortuna - Death
➤Fortuna - Hope
➤Fortuna - Space
➤Magma Fist
➤Black Death
➤Weeping World
➤Sand Railgun
➤Holy Chain
➤Sanctify
➤Inferno Imp
➤Blood Sacrifice
➤Scarlet Circle
➤Gravity Well
![[Image: wind1full.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205544237793310/wind1full.gif)
![[Image: wind2full.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205843488813116/wind2full.gif)
![[Image: blood_magic.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205645786099782/blood_magic.gif)
![[Image: blood_tile.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205645354078218/blood_tile.gif)
![[Image: blood_circle.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205644099989544/blood_circle.gif)
![[Image: plague_landv2.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205643693138000/plague_landv2.gif)
![[Image: light_star.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053206322130202675/light_star.gif)
![[Image: ice_aoe.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205644984987718/ice_aoe.gif)
![[Image: ice_trident.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053207128665505863/ice_trident.gif)
CONSTRUCTION MENU - IMPROVEMENTS
Click!
Of the many improvements to custom props includes realtime editing, the private prop category, and better tools for staff to maintain the database! (expect a BIG prop clean up and reorganizing as soon as this is live)
NEPHILIM - EXPANSION
To give the various ancestries of the Nephilim more of an identity, the race now has mechanics for six sub-branches. Each comes with a passive effect and an associated look, from the nebula stars of Gala to the jagged skeletal wings of Mortyl, or the crown of Enarr's authority and the soft rainbow feathers of Mestra.
![[Image: image.png]](https://cdn.discordapp.com/attachments/335882434631565312/1053214443162570784/image.png)
Some of the Nephilim passive aesthetic!
Various misc changes / improvements!
And more, most likely. If you want to leave a comment/suggestion you can do so here or the seasonal suggestion thread. Much thanks.
In this post I'll be outlining what you can expect to see for the 1.4 update, which is scheduled for early January. A more precise follow up date will be made closer to the time, as well as details on various faction hooks for those looking to join on a new character (or integrate an existing one).
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/851068857866911786/986281274727628830/unknown.png)
SAILBOATS
A step up from the rowboat! This is a large, moving home, that can carry multiple passengers at once. You can add 'helpers' to it in the form of co-pilots as well, who are granted cabin rights (chest access / decorations like any other building).
![[Image: cmL9sau.gif]](https://i.imgur.com/cmL9sau.gif)
ENCAMTMENTS
Much like sailboats in the 'movable home' sense, except encampments are stationary, large tents that must be disassembled to place elsewhere!
FAUNA
New and improved movement for fireflies, as well as the addition of beetles, dragonflies, bees, and birds!
![[Image: Bv79Zrd.gif]](https://i.imgur.com/Bv79Zrd.gif)
Look at them go!
SUMMONING SPELL TREE
Introducing a public Spell Tree that comes with a number of new summons depending on your affinity, as well as supporting spells! All of this is public, though adding custom summons is quite easy for us to do for events and signatures.
![[Image: mOhdLSi.gif]](https://i.imgur.com/mOhdLSi.gif)
Go Aquarius!
DEMON RACEIntroducing a public Spell Tree that comes with a number of new summons depending on your affinity, as well as supporting spells! All of this is public, though adding custom summons is quite easy for us to do for events and signatures.
Quote:➤Summon HP is 50% of yours. All damage dealt counts as coming from you. On death, summons deal 1/5th of your max HP in damage to you.
➤Power Return - Deal damage to your summon, restore HP and MP. GCDE, 15 second cooldown. Gives +1500 HP, +25 mana, stuns summon for 5 seconds and deals 1500 damage to it.
➤Link Transposition - Instantly swaps places with your summon, and drop an AOE both on yourself and your summon.
➤Intermed: Spirit Meld - 60 second CD. Invuln; Phase out, and pilot your summon for 10 seconds who takes delayed damage. Reappear where your summon is when the spell ends, summon takes damage after. Your summon's damage is DOUBLED while this is active.
![[Image: mOhdLSi.gif]](https://i.imgur.com/mOhdLSi.gif)
Go Aquarius!
One thing that was missing from the Meranthe experience was the potential to be accosted by an ogre in the middle of nowhere. This system is similar to the traditional demons with the evolutionary aspect, but modernized for some extra depth.
Quote:Demon Evolution: At certain Level milestones, the Demon may use the 'Evolve' spell to select their next form, able to be used whenever the threshold is reached. This will often involve a multi-choice selection. They gain increased stats in the form of passives, and may even unlock new spells.
Demons have a 10 Spell Point discount on the Occult opener. At Kaor+, they gain the ability Teach Occult.
Stat Passive: The race cannot equip gear. They instead have a passive to make up this difference.
Growth Through Adversity: Demons get triple the EXP from Dangerous+ encounters.
Additionally, at Kaor level, a Demon may Spawn a Cambion. Throughout history the Demon race has created their own accursed servants, and these red-skinned, horned acolytes are quite the same, coming equipped with their own custom spell tree. This ability may only be used by a Kaor once every ten years, though bloodlines of Cambion can develop.
LESSER
Base form. Weak.
+Vitality, Power
MEGA
Second form. LVL 120
+ Vitality, Power
+ Telepathy
GIGA
Third form. LVL 160
+ Vitality, Power
+ Demon Tri-Summons
ELEMENTAL
Fourth form. LVL 190
+ Vitality, Power
+ Elemental Passive: Gain 10 Ele Power / Defense in an affinity (Ether, Earth, Fire, Air, Water)
KAOR
Fifth form. LVL 210
+ Vitality, Power
+ Spawn Cambion
+ Teach Occult
![[Image: image.png]](https://cdn.discordapp.com/attachments/335882434631565312/1053190618559553556/image.png)
The evolutionary stages.
MANY NEW SPELLS
There's a lot to get into. Many new public spells, signatures, etc! This is a tentative list of everything that we have sprites for and something that's still in progress rather than confirmed & complete.
➤Precision Slash
➤Quickdraw
➤Ice Avalanche
➤Ice Age
➤Frost Lance
➤Lightspeed Kick
➤Light Ray
➤Lifebomb
➤Absorb AoE
➤Fortuna - Aura
➤Fortuna - Death
➤Fortuna - Hope
➤Fortuna - Space
➤Magma Fist
➤Black Death
➤Weeping World
➤Sand Railgun
➤Holy Chain
➤Sanctify
➤Inferno Imp
➤Blood Sacrifice
➤Scarlet Circle
➤Gravity Well
![[Image: wind1full.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205544237793310/wind1full.gif)
![[Image: wind2full.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205843488813116/wind2full.gif)
![[Image: blood_magic.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205645786099782/blood_magic.gif)
![[Image: blood_tile.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205645354078218/blood_tile.gif)
![[Image: blood_circle.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205644099989544/blood_circle.gif)
![[Image: plague_landv2.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205643693138000/plague_landv2.gif)
![[Image: light_star.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053206322130202675/light_star.gif)
![[Image: ice_aoe.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053205644984987718/ice_aoe.gif)
![[Image: ice_trident.gif]](https://cdn.discordapp.com/attachments/335882434631565312/1053207128665505863/ice_trident.gif)
![[Image: magma_fist1.gif]](https://cdn.discordapp.com/attachments/1035652806490738740/1049753489183617174/magma_fist1.gif)
A sampling of some of the new effects! (Some are a lil blurred due to .gif removing alpha)
CONSTRUCTION MENU - IMPROVEMENTS
Click!
Of the many improvements to custom props includes realtime editing, the private prop category, and better tools for staff to maintain the database! (expect a BIG prop clean up and reorganizing as soon as this is live)
NEPHILIM - EXPANSION
To give the various ancestries of the Nephilim more of an identity, the race now has mechanics for six sub-branches. Each comes with a passive effect and an associated look, from the nebula stars of Gala to the jagged skeletal wings of Mortyl, or the crown of Enarr's authority and the soft rainbow feathers of Mestra.
Quote:Unlocked at Level 210. Passives.
Enarr - Crown of Authority
Descendants of the god-king may manifest the crown of authority to amplify their leadership. All spell casts have a chance to root the target briefly in binding, golden chains.
Gala - Veil of Stars
Purple stars shimmer around Gala's descendants when they're in combat, following them in movement, raising their Cooldown Reduction while the Nebula Stars are active.
Mortyl - Wings of Death
Descending from the union of Caius and Mortyl, the Primal of Death, the Nephilim undergo a painful transformation as they leave adolescence, where wings of jagged bone and ivory horns emerge from the flesh. Chance to deal a brief Curse to the target each spell cast.
Pylae - Wings of Hope
Of Pylae, the Primal of Hope, mature Nephilim will fly proudly on golden wings. Chance to be granted Hope on spell cast, a buff that appears in two-wings guarding the Nephilim.
Mestra - Wings of Song
Shimmering, multi-colored wings of creativity bloom under Mestra. Chance to be granted Song on spells, a colorful, music-like AoE following their movements.
Chireus - Wings of Travel
Soft white wings accented by strikes of color, silver like the winds they flow on. Chance for a speed up every spell cast that has the player shift colors randomly.
![[Image: image.png]](https://cdn.discordapp.com/attachments/335882434631565312/1053214443162570784/image.png)
Some of the Nephilim passive aesthetic!
Various misc changes / improvements!
And more, most likely. If you want to leave a comment/suggestion you can do so here or the seasonal suggestion thread. Much thanks.
![[Image: c3g6t7j.gif]](https://i.imgur.com/c3g6t7j.gif)
![[Image: oROs1u2.gif]](https://i.imgur.com/oROs1u2.gif)