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Seasonal Wishes
#51
bring emojis back to the game
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#52
Sit, dance and more visual emotes
[Image: 8447537e60826129953a2c945c27680d.png]
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#53
FAITH CHAMPIONS AAAAAAGH GIMME NEMEA WILL RISE AGAIN
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#54
I went into a dungeon and there were no rare ores. Fix logging out of dungeons please Sad
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#55
Firstly, make shops accessible for multiple people so I do not need to murder folks AFKing in my store for hours. Or set a timeout feature that forces them out upon AFKing!

Secondly, Add an Arcanium node to the world map so I can deadly people for over rocks.

Lastly, due to the double-handed nerf upon dungeons I ask that the coin be returned to a crisp premium of 5k baseline for standard non-adventurers. The key spawn rate and a coin nerf on top of ores not auto respawning make for a very underwhelming time after you invest 100k+ into boxes and find literally nothing only scraping back 25k if everyone is an adventurer... good luck getting your party to pay you regardless.

Thank you. This is all I want for Christmas.
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#56
Yokai
[Image: c6e18f0d105a606911deeeed1d34b598-png.jpg]
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#57
#Unarmed actual rework no big changes but addctions

New opener
*Martial arts attunement(passive)
-Starter: Using unarmed spells makes your next spell from unarmed a combo and enchantes it
-Extender:Jab or assault can be used without trigger MAA(martiar arts atunement) cd and waste the enchant but will raise the cd to 10 seconds on end of combo, if those spells are used in sucession on same combo the third it will count as a finisher, so only one per charged enchant to avoid abuse. 
-Finisher:5 s cd, cd is triggered on use of a enchanted spell, 10 s cd is triggered if a extender was used.

-Examples:
(You cant use axe kick-> Jab-> Assault -> Fury fist. with 3 enchanted effects, boosted effects  will end at assault making the max of enchanted spells in same combo 2. But you can axe -> Jab-> fury or 2 spell combos jab->lariat, basicaly combos of 2 or 3.
-Visual clue/sound clue
-Boosted effects are extra effects on top of the normal ones.

*Jab
-Really cause 4 sd now not 8
-Will cause sd if hits from close or when teleports similar space teleports.
-Boosted effect removes cast from jab (not more submission to speedboosters)

*Axe kick
-Boosted effect, applies 0.4 s stun

*Weighted puch
-Boosted effect, disable target capacitie to block for 5 seconds.

*Flykingkick
-Boosted effect, increases the spell movement speed and disable target capacitie to dodge for 4 seconds

*Assault
-Boosted effect, raised knockback effect (the ususal knockback caused) This is to help avoid getting stunned on beams or aoe stuns while on flurry if usual knocks 2 wouls be like 3-4

*Titan fist
-Boosted effect, sends a second fist after first one vanishes with same range but causing only one tik of damage.

*Fury fist
-Boosted effect, Shockwave applies a 1.5 s root, also root the caster for 0.5 s,  minor fists tiks causes 1 s slow on hit.

*Lariat
-Boosted effect at end of duration creates a 5x5 aoe  that causes no damage but slows if step on it buffer of 4 seconds

*Iron body
-boosted effect, turns gcde, raises caster dr + 10 % after iron body ended, and you can cast again to end sooner.

*Throw
-Boosted effect, double range throw.

*Grapple
-Boosted effect 1.5 seconds of silence (you cant attack but you can block. better than 1.5 stun.)

*Mightyblow
-Boosted effect, triggers gcd cd on target , 3 seconds instead of two on hit. (inspired in that old bug of press spells while stunned would trigger your gcd)

*Ultra smash
-Raises the speed of the tornadoes, and the jump on cast.
The day unarmed stop exist, so do i
[Image: butun-yolculugum.gif]
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#58
(12-16-2022, 06:33 PM)Lung Wrote: #Unarmed actual rework no big changes but addctions

New opener
*Martial arts attunement(passive)
-Starter: Using unarmed spells makes your next spell from unarmed a combo and enchantes it
-Extender:Jab or assault can be used without trigger MAA(martiar arts atunement) cd and waste the enchant but will raise the cd to 10 seconds on end of combo, if those spells are used in sucession on same combo the third it will count as a finisher, so only one per charged enchant to avoid abuse. 
-Finisher:5 s cd, cd is triggered on use of a enchanted spell, 10 s cd is triggered if a extender was used.

-Examples:
(You cant use axe kick-> Jab-> Assault -> Fury fist. with 3 enchanted effects, boosted effects  will end at assault making the max of enchanted spells in same combo 2. But you can axe -> Jab-> fury or 2 spell combos jab->lariat, basicaly combos of 2 or 3.
-Visual clue/sound clue
-Boosted effects are extra effects on top of the normal ones.

*Jab
-Really cause 4 sd now not 8
-Will cause sd if hits from close or when teleports similar space teleports.
-Boosted effect removes cast from jab (not more submission to speedboosters)

*Axe kick
-Boosted effect, applies 0.4 s stun

*Weighted puch
-Boosted effect, disable target capacitie to block for 5 seconds.

*Flykingkick
-Boosted effect, increases the spell movement speed and disable target capacitie to dodge for 4 seconds

*Assault
-Boosted effect, raised knockback effect (the ususal knockback caused) This is to help avoid getting stunned on beams or aoe stuns while on flurry if usual knocks 2 wouls be like 3-4

*Titan fist
-Boosted effect, sends a second fist after first one vanishes with same range but causing only one tik of damage.

*Fury fist
-Boosted effect, Shockwave applies a 1.5 s root, also root the caster for 0.5 s,  minor fists tiks causes 1 s slow on hit.

*Lariat
-Boosted effect at end of duration creates a 5x5 aoe  that causes no damage but slows if step on it buffer of 4 seconds

*Iron body
-boosted effect, turns gcde, raises caster dr + 10 % after iron body ended, and you can cast again to end sooner.

*Throw
-Boosted effect, double range throw.

*Grapple
-Boosted effect 1.5 seconds of silence (you cant attack but you can block. better than 1.5 stun.)

*Mightyblow
-Boosted effect, triggers gcd cd on target , 3 seconds instead of two on hit. (inspired in that old bug of press spells while stunned would trigger your gcd)

*Ultra smash
-Raises the speed of the tornadoes, and the jump on cast.

Fund this man. Cause it looks LEGENDARY
[Image: 8447537e60826129953a2c945c27680d.png]
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#59
[Image: image.png]
a crumb

[Image: unknown.png]
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#60
no lol
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