10-12-2022, 04:58 AM
I noticed that lately the meta of Lightspeed > stun > beam > another follow up ability has become extremely prevalent. Almost everyone I encounter has Lightspeed and some kind of stun into combo that shaves off all of your HP and quite frankly that's very annoying.
Changing it from range 15 to range 10 didn't really help much. It offers a slightly broader window of prediction, but at the end of the day, your opponent has to be bad (as to avoid baiting out any invulns) and you have to be much better (in order to predict it accurately), otherwise you're getting hit for approximately 30-40% of your HP instantly with very little to no counterplay other than predicting it; as stated before, if your opponent actually happens to be good at verbing & can bait out your spells, then you don't really stand much chance.
At the same time, I do realize why Lightspeed exists, and that's to counter kiting because it's a very potent mechanic in this game. The issue is that Lightspeed went from countering kiters to becoming guaranteed heavy combo offload set up that is very difficult to somehow fuck up, and can quite literally turn a hopeless build that constantly loses to suddenly being overpowered.
Considering that Lightspeed still can fill niche of countering kiters, I propose that it sets any stun abilities on GCD, including:
• whips
• pyroclasm
• beams (can still hit lightspeed > beam > follow up without whip or pyro)
• bone spear/ crystal javelin
In other words, make it so that Lightspeed triggers GCD on all stun spells, forcing Lightspeed users to use a single heavy-hit ability instead.
To further support this argument, I remember the times when Hemorrhage was bloodstun & how it was massively abused (myself included to make a point), with instant stun > teleportation (via space TP) > heavy combo. Right now Lightspeed is in the state of old Hemorrhage (that is, being a stun), just with a different make up.
i'm tired of seeing so many ppl running lightspeed stun cheese combo just because salathiel chainverbed all of aphros. please.
Changing it from range 15 to range 10 didn't really help much. It offers a slightly broader window of prediction, but at the end of the day, your opponent has to be bad (as to avoid baiting out any invulns) and you have to be much better (in order to predict it accurately), otherwise you're getting hit for approximately 30-40% of your HP instantly with very little to no counterplay other than predicting it; as stated before, if your opponent actually happens to be good at verbing & can bait out your spells, then you don't really stand much chance.
At the same time, I do realize why Lightspeed exists, and that's to counter kiting because it's a very potent mechanic in this game. The issue is that Lightspeed went from countering kiters to becoming guaranteed heavy combo offload set up that is very difficult to somehow fuck up, and can quite literally turn a hopeless build that constantly loses to suddenly being overpowered.
Considering that Lightspeed still can fill niche of countering kiters, I propose that it sets any stun abilities on GCD, including:
• whips
• pyroclasm
• beams (can still hit lightspeed > beam > follow up without whip or pyro)
• bone spear/ crystal javelin
In other words, make it so that Lightspeed triggers GCD on all stun spells, forcing Lightspeed users to use a single heavy-hit ability instead.
To further support this argument, I remember the times when Hemorrhage was bloodstun & how it was massively abused (myself included to make a point), with instant stun > teleportation (via space TP) > heavy combo. Right now Lightspeed is in the state of old Hemorrhage (that is, being a stun), just with a different make up.
i'm tired of seeing so many ppl running lightspeed stun cheese combo just because salathiel chainverbed all of aphros. please.
![[Image: TfL47eY.png]](https://i.imgur.com/TfL47eY.png)