![[Image: VCtLN4W.png]](https://i.imgur.com/VCtLN4W.png)
Quote:"And I can't come to choose what I'm gon' do
And my heart sits quiet if it ain't you
And your love is so sweet
That I'd be a fool, so I guess I'm just settling."
Esshar is said to be a step into surrealism. The first breath is unnatural- even the ever-changing climate piques the interest of those who firstly appear upon the continent. But the most, troublesome aspect is not only the fight for the power. But the fight for survival between the wealthy and those knee-deep in poverty. Between light and dark, the clashing factions, and monsters that are ever so present within the area- when resources are terribly scarce, it is only natural for people to go to attack one another. To do anything they can to get what they want. And because of this, the desire to carve a path and leave something within their name is an absolute necessity.
Synopsis: And then there is beauty, both breathtaking and flawless....It is found within the architect lined with the history of Osrona and the happenings of each fallen soldier amongst the catacombs. Here, those that are knights(and friends of them) attempt to locate equipment and blessings left behind by their forefathers. However, there seems to be other creatures left within the dim underneath the city. What will they find beneath the pavement? And can it help them in their fight against the occultists?
Attendees: Marisol and Crew (Knights of Order and Friends)
Tone: Otherworldly, Adventure, Spiritual, Expanding. Spooky
Specific Requests: Things left behind. Anti-occult/metaphysical. Cute Pacts with imprinted spirits/creatures below. Boss Battle will be discussed when mod is found.
Preferred Time and Date: Will Be Determined with Mod.