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House Gregoris [Delphina]
#1
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"Fortune Favors the Crow"

Origins
House Gregoris' origins began in the 1800s. A down-on-his-luck human grifter named Alabaster Gregoris found himself so desperate that he chose a risk, high reward target, a noble faeborne for his next victim. While his schemes failed to stick, he earned something much more valuable- her interest. The faeborne used Alabaster as a muse for dark and grim art pieces. Their dynamic blossomed, and the two eventually fell in love. Soon after their wedding, she mysteriously died. Alabaster inherited everything, asserting himself as a noble head. Stories circulated about her death, but patrons of the arts saw this as what it was for, an excellent inspiration when writing a tragedy.

Nowadays, members of House Gregoris are known as the Crows of Delphina. They are excellent storytellers but also deceivers. A member of House Gregoris could naturally be a bard of Mestra or a cunning politician. With the right words, dramatics, or flair, anything is possible to achieve.

House Gregoris' current head is Elodie Gregoris, a young woman who embraces her ancestor's macabre tastes.

Midnight Magnifique
The existence of House Gregoris is unique in two aspects. Of the four major houses, House Gregoris is the only one run by humans, and the house's sole deity of choice is Mestra. This foundation has allowed House Gregoris to take a unique approach to noble life- a philosophy called the Midnight Magnifique. The general idea of this philosophy is that there is value and beauty in even the most unsavory of people and places. The house symbol of the Crow is representative of such. Outwardly they are monotoned scavengers, but they are also creatures of fortune and companionship.

Because of this, House Gregoris focuses more on one's use rather than their status or appearance. Even if the methods are lurid or grotesque, House Gregoris has no issue with it as long as the job gets done. There are limits though- such as necromancy, which is a perversion of beauty in their eyes.

In recent years Midnight Magnifique has applied to Delphina's new Greathive allies. House Gregoris has been staunch supporters of the hive since their arrival, but word on the street is that the current Mattriach hopes to cement something between her house and the hive-queen.

Panache
A fight is not just a test of strength to House Gregoris- but a battle of wits too. It is certainly not unheard of for a member of this house to mess with or play mind games with an enemy. One story goes that a particularly skilled illusionist of the family won a duel before her opponent could even pick up his blade because she convinced him he had already won.

The Coterie
The people who serve House Gregoris are known as the Coterie. Members of the Coterie can be a jack of many trades or focused on honing one skill. Many are artists, fighters, bards, or a mix of all three, but if desired, the most valuable tool to House Gregoris are the ones not directly seen. Rumors circulate that assassins are under the employ of House Gregoris, but if that is just another story or reality is to be determined.

House Positions
Family Member
House Gregoris is a predominantly human family. Family members gain the benefits of the noble name while having many potential paths. Perhaps an ambassador, a Scintillate, a General, or even a dilettante set on hosting lavish parties. No matter the route, House Gregoris looks out for their own.

Major Domo 
The Major Domo is a vital position within House Gregoris. They are in charge of hosting events such as gala or masquerades, managing and recruiting members of the Coterie, and acting as the right hand to the House Head.

Bladesinger
The Bladesinger is an honorary title House Gregoris gives to their Chief of Security. They act as the face of the house's fighting force and are in charge of any combative members of the Coterie.

Greathive Ambassador
The Greathive Ambassador carries an important role. They are the voice for House Gregoris when dealing with the Greathive.


To join the Coterie ICly one may approach the House Head or the Major Domo. Advocacy of what skills you can provide or plan to provide is expected.

OOCly, contact KippahKid#5374 or apply when the Emporium opens if you wish to play as a family member, Major Domo, Bladesinger, G.H. Ambassador, or start within the Coterie potentially as an assassin.  Note: You are free to apply both for a position and family member!
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#2
We Still Stand

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In the years since 124, House Gregoris faced a time of uncertainty. But dark times are where the House best thrives. The Gregoris family invested significant wealth in rebuilding the countryside, while the Foisantte Court focused on the city. Coterie Bards spread throughout the kingdom, collecting stories from those most affected by the disasters, and new art pieces- depicting the grisly events of 124 and their aftermath came to fruition.

Even the house Patriarch and his wife went on a humanitarian tour. But the trip was unfortunately cut short when the couple and company's corpses were discovered en route in their caravan. Now their eldest child, Elodie Gregoris- takes the mantle. With a recently hollowed inner circle, she seeks to ensure her house remains as strong as ever through these trying times.

Quote:
"With our Monarch gone, and the world at our throats, some of you may be scared, and that is alright. But I encourage you to not run when the road seems dark. The darkness can be beautiful if given the right brush. To honor my family, and Delphina, it is now upon my shoulders to work this wake of tragedy into a masterpiece for our great nation. But a masterpiece is best made with collaboration.
House Gregoris keeps its doors open to not just our fellow nobles, but the commonfolk as well. After all, our house was founded by a simple pauper. So remember, when things seem bleak, a crow brings one good fortune, and no matter how grim a setting, they will appear. Trust in our monarch, trust in the Houses, and most importantly- trust in yourselves. Because Delphina will pave Meranthe's future once more."

-Elodie Gregoris

The black, red, and silver colors of House Gregoris remain at Delphina's forefront.
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