ChanceFated Rivals
#1
Sometimes you've stumbled on an incredibly fun, promising rivalry that is prone to dynamic conflict and suspense. But even while enjoying the roleplay it brings, there is an air of uncertainty that a lack of OOC coordination can cause. This helps to alleviate that, and is entirely optional.

Fated Rivals is a conflict system two players can consent to. They must both make a ticket: Fated Rival (Your Name x Your Enemy), and the staff will take a note of this for future referencing.

Once the pact has been formed, you are obligated to follow the rules below. With staff oversight, we can ensure fun play and collaborative bliss.

➤ After each battle, the next encounter has the Cap Roll raised by 1 (starts at 0). However, if it's been less than 3 days since the last capture battle, the Cap Roll can be 0.

➤ You cannot capture or kill unless your rival has completed at least two cap battles (so on your third and beyond, you may). You must mutually roleplay out survival without manual injuries apply (prior to the third battle).


Forming the Fated Rivals pact again, requires ticketed consent from both players, and is entirely optional, but once you have agreed to it there is no turning back. It's something we provide if players want to enjoy ensured long-term rivalries with deadly consequences while having a sense of certainty and escalation to the rivalry, as well as getting a fitting, closely fought end if there is defeat and capture.

You can form an unlimited amount of Fated Rivals pacts with others.
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