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Matthew
#1
Key: MatthewW7
Event Preferences: For now, I plan to exclusively run events for The Knowledge Seekers guild. I cannot guarantee that I'll take any other events unless I'm really interested in them.
Contact Information: Matthew#2619
Anything Else: Don't let me procrastinate your event. Please bother me about it, even if you think that you're being annoying.

Quote:Key/Character:
Which Event:

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Balance (How entertaining were the battles, and any obstacles/traps?): 
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)

Overall:

Any other comments:
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#2
Key/Character: Andras
Which Event: Quick-silver expedition

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Fast responsiveness, excellent flow.
Balance (How entertaining were the battles, and any obstacles/traps?): I enjoyed the rolling aspect of the event, accompanied with the battles. The fight was a bit lackluster, but I like how it was too toned down, rather than him trying to brutally murder us. (I missed the very last fight, but up until that point, is what im basing this on! Evidently, he did better after a small hiccup! Nothing game-breaking.)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I was immersed, and I'll never forget the tale of Oliver and Paris, rest his soul. Sad
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Very fair, and very flexible! He was more story-oriented than most Dm's, and kept things fresh.

Overall: Enjoyed it! Given some time and more experience, he'll be a great DM in no time.

Any other comments: Keep it up!
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#3
Key/Character: Lukas
Which Event: Quick-silver Expedition
Responsiveness: Quick but quality.
Balance: Pretty balance especially towards the end where they sweet spot was found. I enjoyed how there was a lot of chance of injury. Walk too far and get crushed by a rock.
Storytelling: Lots of story and character with the NPC. I personally enjoyed how it focused more on story than combat
Fairness: The rocks... The ROCKS. Injuries were dealt with fairly. I enjoyed the frequency of them. More danger the better.
Overall: Had fun! Story stuff over combat is the best.
Any other comments: Nah
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