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Very well, so long as these terms are accepted:
INJURY TABLE
- RISK: CERTAIN DEATH -
This is specifically for combat encounters and does not include traps/obstacles/etc. Being healed doesn't improve rolls.*
Injuries from obstacles contribute.
IF UNHARMED: /roll - 4 or less is a -20vit temp, 12 days, 2 or less = -10vit perm
IF TEMP INJURED:
4 or less is a -10 vit perm
IF 2+ KNOCKDOWNS, no temp:
1 is death
2 or less is a -20 vit perm
4 is a -10 vit perm
IF 3+ KNOCKDOWNS, no temp:
2 or less is death
4 or less is a -20 vit perm
6 is a -10 vit perm
IF PERM INJURED:
1 or less is death
3 or less is a critical -40 vit perm
6 is a -20 vit perm
IF PERM INJURED, SECOND KD:
3 or less is death
6 or less is a critical -40 vit perm
IF CRITICALLY INJURED:
4 or less = death
GENERAL RULES
- Participants may interact as they please. Do not be shy in making actions on the fly or discussions through say etc.
- Posting etiquette is fairly important. To keep the pace going, try not to spend any longer than 10 minutes on an emote, if the group is waiting on you. I'm likely to just narrate ahead otherwise. At the same time, if it's an important moment & you want to make it special, that's fine!
- You can roleplay attempting to take an object, but should wait for others to conlude their RPs. If you both were moving in the same direction, then you interact with each other rather than just snatching it right away (unless you're knowingly wanting to thief it from the person).
- Estimated duration of 3-5 hours depending, but no particular set time. If a member of the group needs to dip and come back later, or drop out, can accommodate.
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If any up and coming characters want to attend the event also, DM myself or Kale. But you specifically need to have Drakanite roots (and ideally a Therian background, but it can be flexible). You'll have a separate/more lenient injury table.