07-27-2021, 01:30 AM
Okay rapidly dying memes aside, we need to talk about the tree in general. It's kind of ridiculous right now.
So, let's go through and list the current issues i feel currently make it a massive issue right now.
1: Diplussion:
Every spell except for one is a BASIC. The attunement to unlock every other meta tree is also within illusion meaning you can easily pair it with 4 other trees that are also rather strong. So we have 5 basic spells and one interm. And you can pick whichever of these 5 spells you want. It is the very definition of a dip tree. You only want the blind? 20 rpp. You only want what is arguably the strongest public aura at the moment? 20 rpp. A curse to deal with sustains? 20 rpp. And for 65 rpp you get flurry, a ranged stun. Sure, it self roots but it's a homing instant stun so it's always going to be good
2: Crowd control, crowd control, crowd control
Illusion is another one of those trees like metal, bone or old sand. It's a tree with multiple spells design to inflict status effects that keep a player from approaching or holding them in one place. We've got darkness, a spell that completely blinds a player for a couple seconds, we have illusion flurry, the self rooting stun that can interrupt a combo or be paired with spells like cacophany or meteor to get a full spell's worth of ticks off and finally, Mind fray, a confuse spell to keep a player from properly aiming spells or moving.
Again, only one of these spells is an intermediate
3: Meta in general
So i mentioned dipping but here's another problem that i kind of already mentioned: Illusion unlocks 4 other trees that pair extremely well together. Illusion/gravity aka the "Don't even bother using your arrow keys" combo. Illusion/time, you can barely move without being punished and also your spells are on cooldown forever now. Illusion/shadow. You have CC and a couple of spells to chunk someone with. Also, an invuln so now nobody can reliably touch you. Illusion/light: Multiple blinds. You may as well shut your monitor off and verb like that.
Fun fact: most of those trees are also facing the same "This is a basic but really should be an interm" issue
These are three major issues that simply feed into each other and make the other problem even worse. So let's talk potentially solutions
1: Make each meta tree have its own attunement to prevent dipping into each other so easily
2: Add an extra spell or two to illusion that ISN'T a status afflicting spell and start raising costs
3: Rework illusion to not be all status afflictions
4: Make darkness a 20 RPP cost spell
5: Make flurry either a master or turn it into a slow. We yeeted hemo for the exact same reason but the only reason illusion has gotten away with it is because people cried about the self root
So, let's go through and list the current issues i feel currently make it a massive issue right now.
1: Diplussion:
Every spell except for one is a BASIC. The attunement to unlock every other meta tree is also within illusion meaning you can easily pair it with 4 other trees that are also rather strong. So we have 5 basic spells and one interm. And you can pick whichever of these 5 spells you want. It is the very definition of a dip tree. You only want the blind? 20 rpp. You only want what is arguably the strongest public aura at the moment? 20 rpp. A curse to deal with sustains? 20 rpp. And for 65 rpp you get flurry, a ranged stun. Sure, it self roots but it's a homing instant stun so it's always going to be good
2: Crowd control, crowd control, crowd control
Illusion is another one of those trees like metal, bone or old sand. It's a tree with multiple spells design to inflict status effects that keep a player from approaching or holding them in one place. We've got darkness, a spell that completely blinds a player for a couple seconds, we have illusion flurry, the self rooting stun that can interrupt a combo or be paired with spells like cacophany or meteor to get a full spell's worth of ticks off and finally, Mind fray, a confuse spell to keep a player from properly aiming spells or moving.
Again, only one of these spells is an intermediate
3: Meta in general
So i mentioned dipping but here's another problem that i kind of already mentioned: Illusion unlocks 4 other trees that pair extremely well together. Illusion/gravity aka the "Don't even bother using your arrow keys" combo. Illusion/time, you can barely move without being punished and also your spells are on cooldown forever now. Illusion/shadow. You have CC and a couple of spells to chunk someone with. Also, an invuln so now nobody can reliably touch you. Illusion/light: Multiple blinds. You may as well shut your monitor off and verb like that.
Fun fact: most of those trees are also facing the same "This is a basic but really should be an interm" issue
These are three major issues that simply feed into each other and make the other problem even worse. So let's talk potentially solutions
1: Make each meta tree have its own attunement to prevent dipping into each other so easily
2: Add an extra spell or two to illusion that ISN'T a status afflicting spell and start raising costs
3: Rework illusion to not be all status afflictions
4: Make darkness a 20 RPP cost spell
5: Make flurry either a master or turn it into a slow. We yeeted hemo for the exact same reason but the only reason illusion has gotten away with it is because people cried about the self root