10-02-2020, 07:36 PM
Gauntlets currently give +10 crit.
Mythril swords give 20 pow and 20 phys
When armed hits 180 they have the choice of an elemental stance bring them 10% ap on top of their aura and item enchantments.
When unarmed users hit 180 they have the same choice but for 15% ap, as it stands armed has a variety of weapon options. Unarmed only has one.
At 180 Unarmed should be able to get gauntlets with 10-15 phys on them. At 200 maybe an option for 20 but with weight (10 or so)
These are just some ideas for a variety for unarmed. They don't get a benefit from their item being repaired which was removed but late game they should at least have some variety, these aren't what I intended to be added verbatim but an idea of what they could potentially have to some minor degree for the sake of crafting and diversity with styles and ore choices.
[Lightweight Gauntlets]
+10-15 agi
+15 crit
(2 Blue mercury + 15 Leather)
[Adamantite Plated Gauntlets]
+10 Crit
+5 Phys
(2 Adamantite + 15 Leather)
[Mythril Plated Gauntlets]
+10 Agi
+15 Crit
+10-15 phys
(2 Mythril + 15 Leather)
[Nyeshk Plated Gauntlets]
+10 crit
+20 phys
+10 weight
(2 Nyeshk + 15 Leather)
[Exalted Arcanium Gauntlets]
+20 Crit
+20 phys
+15 agi
(2 Arcanium + 15 Leather)
Footnote; I think since we have leather we should be able to craft cloaks as well and maybe headbands/headguards? ("glasses" or "other" slot for headbands)*If it's on other it wouldn't be able to be enchanted and that's a good thing.
[Leather Cloak]
+2 vit
(5 Leather)
[Leather Shawl]
+1 vit
+5 agi
(2 Leather + 1 Scale)
[Plated Headband]
+1 Vit
(2 Leather + 1 Steel)
[Metal Headguard]
+2 vit
+10 weight
(3 Steel)
I just be bored tbh
Mythril swords give 20 pow and 20 phys
When armed hits 180 they have the choice of an elemental stance bring them 10% ap on top of their aura and item enchantments.
When unarmed users hit 180 they have the same choice but for 15% ap, as it stands armed has a variety of weapon options. Unarmed only has one.
At 180 Unarmed should be able to get gauntlets with 10-15 phys on them. At 200 maybe an option for 20 but with weight (10 or so)
These are just some ideas for a variety for unarmed. They don't get a benefit from their item being repaired which was removed but late game they should at least have some variety, these aren't what I intended to be added verbatim but an idea of what they could potentially have to some minor degree for the sake of crafting and diversity with styles and ore choices.
[Lightweight Gauntlets]
+10-15 agi
+15 crit
(2 Blue mercury + 15 Leather)
[Adamantite Plated Gauntlets]
+10 Crit
+5 Phys
(2 Adamantite + 15 Leather)
[Mythril Plated Gauntlets]
+10 Agi
+15 Crit
+10-15 phys
(2 Mythril + 15 Leather)
[Nyeshk Plated Gauntlets]
+10 crit
+20 phys
+10 weight
(2 Nyeshk + 15 Leather)
[Exalted Arcanium Gauntlets]
+20 Crit
+20 phys
+15 agi
(2 Arcanium + 15 Leather)
Footnote; I think since we have leather we should be able to craft cloaks as well and maybe headbands/headguards? ("glasses" or "other" slot for headbands)*If it's on other it wouldn't be able to be enchanted and that's a good thing.
[Leather Cloak]
+2 vit
(5 Leather)
[Leather Shawl]
+1 vit
+5 agi
(2 Leather + 1 Scale)
[Plated Headband]
+1 Vit
(2 Leather + 1 Steel)
[Metal Headguard]
+2 vit
+10 weight
(3 Steel)
I just be bored tbh