01-04-2022, 10:08 AM
Key/Character: Isbrand Dayndros
Which Event: Coming of Age
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Never kept us waiting too long. Narrates came quick and kept me immersed
Balance (How entertaining were the battles, and any obstacles/traps?): Very balanced. Never felt like there was an unfair death but was still extremely difficult.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Yes, we went to many places and they were all beautifully designed. The icons were great, the sprites were great, she even created a map just for the event
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Injury table was quite lenient from other CODs I've been on. Unsure if this was low or not. Rewards were very fair, and the rings given at the end were special. Each person got a unique one tailored to their element / character, it was very well done
Overall: 9.5/10
Which Event: Coming of Age
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Never kept us waiting too long. Narrates came quick and kept me immersed
Balance (How entertaining were the battles, and any obstacles/traps?): Very balanced. Never felt like there was an unfair death but was still extremely difficult.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): Yes, we went to many places and they were all beautifully designed. The icons were great, the sprites were great, she even created a map just for the event
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Injury table was quite lenient from other CODs I've been on. Unsure if this was low or not. Rewards were very fair, and the rings given at the end were special. Each person got a unique one tailored to their element / character, it was very well done
Overall: 9.5/10