chanceThe Rules
#1
Ultimately, our goal is to create and maintain a welcoming, inclusive environment that is enjoyable to be a part of, a place where people can freely share their ideas and interact with one another without any hostility. As a text-based roleplaying game where perma-death is a potential outcome, this is not always the case, especially when it gets heated in-game. So let's do our best.



The Fundamental Guidelines

  1. Be Respectful. Whether that's the Discord, in-game, or interacting with a community member through another medium. Act civilly, in good spirit, and rather than focus on the negatives - such as grudges or your dislike for a particular person. Put it behind you and look ahead. If you have something bad to say that will only stir and upset, keep it to yourself. You can be constructive, you can be honest, but you should not be vindictive or spiteful. You may slip up at times and act in a way that you didn't like (because we all do it!), so improve with introspection and assume that others are also trying. Nobody is perfect, but we can at least strive to support and be kind to each other where we feel it's appropriate.
  2. Reach Out. The main purpose of staff members is to help and advise you, to push you forward. They were selected for their love of the game, their maturity and how they handle themselves while roleplaying and otherwise. If you want to talk about a game issue, don't hesitate to message a moderator. If it's something they feel like they can't address themselves, they'll at the very least forward it to someone who can.
  3. Story First. Roleplaying well isn't so straightforward; it's give and take, where it isn't always favourable to your character, and sometimes the odds are stacked against you due to unfortunate circumstances, or your own decisions. That's fine, and it's important to be level headed in those situations. Your goal, and everyone else's, is to write out enjoyable scenes that you can be proud of, and that can be a selfless act at times. Sometimes it might involve a difficult choice - such as a character death - but it's about making the most of what you have in the moment and doing what you think is best with consideration to the story and the motives of those present. A very obvious example of something that isn't Story First might be going out of your way to kill a character on a first encounter, in the middle of nowhere, with no witnesses or real potential for follow up roleplay... that's the kind of situation that should be avoided and contested.

Language - Community Conduct
Language in the Discord and game should be appropriate and non-discriminatory, while keeping in mind that minors may be present. Inappropriate use of language in a public space includes (but is not limited to) messages that are discriminatory of a person’s race, religion, sexual orientation, or gender. A specific example of inappropriate use of language includes might be the use of the broad term ‘lesbian’ as a derogatory, or giving a nickname to an in-game fantasy race that's a pun of a real-life racist slur.

This is enforced in-character, in LOOC, in OOC, and within the Eternia Discord server. Outside of these spaces is not within our purview. We wish to remind you that over the course of time, hundreds, if not thousands of people pass through the game, of different race, religion, gender, and sexual orientation, and we ask you to keep this in thought to provide a welcoming atmosphere to the game.


Out of Character
  • Forum: The forum's primary focus is a place for game suggestions and IC postings, not arguments and venting. Lighthearted jokes and back and forth are encouraged, and for the most part we're hands off so long as it feels productive and in good spirit. This also extends to departure announcements and emotionally charged posts (suicide, abuse, depression, etc), though some leeway is given depending on the details, but you should generally avoid treating the forums as an outlet.
  • Do not post NSFW content. This is anything with clear nudity.
  • Do not spam OOC. This is likely to lead to a permanent ban if it was malicious flooding.
  • Do not harass others, by repeatedly attacking them despite no provocation. This includes passive aggression.
  • Do not share items or coin between characters, such as using an alt to gather materials.
  • Do not reveal sensitive information. If someone is playing incognito, for example, and you happen to find out, don't tell the world.
  • Do not copy paste the same text over and over to grind for roleplay points. This is considered cheating and is a bannable offense. The only posts you make should be your own original content, written specifically for the scene you're in or for the purposes of solo development.
  • If two characters are using the same profile image, the one that used it originally can request that the other player finds a new character playby.
  • If you're banned from the forums and wish to appeal, you can have someone else post your appeal. You should not make a new account to do so as this is ban avoiding. Also, all appeals are to made publicly for the sake of transparency among the community and our decision making process.
  • Don't belittle or attack IC happenings because you dislike it OOCly. The forums, and the game, isn't an outlet for that. If you suspect genuine foul play, please issue a report.
  • Rep System: Please use this responsibility. A common courtesy to follow is if you're discussing something with someone to not neg rep them (use words!), as it can be passive aggressive rather than constructive. Additionally, do not randomly neg rep old posts in 'revenge'. Those will be removed & a warning will be dealt. If you see someone doing this, please issue a forum report.

In Character
  • Metagaming: Do not use information acquired OOCly to your IC advantage. As a player in the game, if you suspect someone of metagaming, please quietly inform a moderator. This also includes taking what might be a very small hint and 'correctly' assuming the truth, or going out of your way to spread misbegotten information in a poor, low effort sort of way.
  • Godmod: If a character attacks yours and initiates a Roleplay Battle, you cannot deny the request unless your flee roll is higher than their pursue, at which point your character is fleeing the scene and must leave immediately without extensive dialogue. If the player that fled returns to the area or scene within the hour, their flee roll is reduced by 25%.
  • Location is IC: If your character is present in an area, or moving through it, they're IC rather than OOC. If you need to leave despite the scenario potentially being hostile, those present can contact a moderator to arrange a scene in the future, or may do so among themselves. 
  • Items: If you're attempting to pick an item up and another is doing the same, it's decided by a /pursue roll, with the highest getting the item. If someone is right next to the item and the other person is far away, they have priority and no roll is required. However, they can be challenged in a short 1-round Roleplay Battle to steal the item, which would be considered a quick scuffle that others cannot intervene in (it should be set to non-lethal).
  • Etiquette: You should generally try to post within a reasonable pace (10 minutes or less) depending on the context of the scene. Players are not obligated to follow "post turns", especially in large groups, and may post in whichever order they like. You can speak to people in LOOC before posting a roleplay but are not required to do so, though getting an idea of what their character is doing might be good (if they're not on private, you can see their last post with CTRL + Right-Click).
  • Immersion: You must play a character that makes sense in the world of Esshar, where certain concepts wouldn't get a pass - common ones being a person trapped in a video game or a princess from another kingdom. Obvious references to modern media or purposely off putting actions may lead to a warning. Take your character and others seriously and do not shitpost to the point it becomes annoying. Additionally, please do not nyaa, awoo, or bark as a beastkin.
  • Erotic Roleplay: Interactions of a sexual nature must be kept completely private. Keep any implications vague at the best. The details should also not leave the interaction or become a source of roleplay beyond the privacy of your character's home. If ERP has become a regular occurrence with your character, or is trashy in nature, such as multiple partners, then you'll be banned from engaging in it. Additionally, characters under the age of sixteen should not engage in this type of writing.
  • Account Sharing: Only you should have access to your own account, and roleplay as your character. This includes Roleplay Battles. It's an immediate ban if your IP is flagged, and siblings or people you live with are also treated as alts for the sake of ease of moderation; treat them as such.
  • Group Size: If you're travelling with hostile intentions or the possibility for confrontation, or idling at a chokehold, please limit the size of your group to 4 or less. You shouldn't enter enemy territory with a group of say, ten people, as this would be an act of war and should be a hosted event. Sometimes conflict does break out in the moment and unintentionally, and that's fine, but try to keep this in mind as a rule of thumb.
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#2
Combat Guidelines




Engaging PvP - Capture / Injury



At the end of each battle, the defeated party has a chance of being captured or injured. Battles are initiated by targeting a character and typing /rpb into the chat, or through the options menu.



Intent
  • Restrained will not deal any kind of injure.
  • Aggressive' deals a temporary injury on defeat.
  • Dangerous has a chance to deal a light permanent injury (0 - 2) or a temporary injury ( 3 -6)
  • Deadly can inflict grievous bodily harm.

Capture

The chance of being at the mercy of the victor as a captive in defeat, depending on the intent of the respective parties. 



What settings do I select?

The context of scenes vary and so does the type of encounter. Make sure to read what settings you're being sent and to discuss it in LOOC if you're unsure, and you can always make a ticket for admin input. 



Unless there is mutual consent, the following settings are possible:


  • Established Enemies: All unplanned wilderness encounters of sufficient hostile intent should be Deadly 0. This is between established enemies in a warfare scenario or a hostile feud, where they're fighting with full force to defeat the opposition. This may be waived for deliberate traps and planned ambushes against a specific character, as this shows premediated intention and roleplay involving a character for which the risk of death capstones a character arc. However, this should be ticketed or done through contact with an admin in advance.
  • Banditry: Chaotic antagonism that is untargeted or only vaguely focused should be Dangerous 0 or Aggressive 0

If there is mutual consent, the following encounter types can be considered: 


  • Theft: An attempt to take a belonging. Aggressive/Dangerous/Deadly. The victor may then steal one item of choice after inspecting the other person with the /search command. The defeated party may remain in the vicinity afterwards, and are still combat eligible, or they can escape.
  • Short-term Captive: An attempt to take the person hostage briefly. Capture 1 - 6. The captive can only be restrained and taken for a few hours, and can re-engage in combat to contend an alternative outcome. For example, if there is a desire to bring someone in for a purpose that isn't life ending and doesn't entail extended imprisonment. If these intentions change, then the short-term captive is still viable in combat to contest the outcome.
  • To The Death: Any intent. Capture 1 - 6. There is mutual consent and both combatants are fighting knowing that, on loss, there is a potential for death or long-term capture. This should be clearly stated in LOOC.





On Fleeing: The target/s can attempt to flee (by typing /flee) to escape. The pursuer can type /pursue. Those who fail the flee roll must battle.







On Group Fights: All battles, unless the participants agree otherwise or it is ruled as a group battle, is decided in a series of 1v1s. The two with the highest pursue scores fight first, then down the list, though if a different order is desired then it can be followed. You both decide on a capture roll for what's fitting for the battle.



Each time someone wins a dangerous or deadly battle, they lose max HP. This can be anywhere from 5% to 15% for 6 hours. You are at a disadvantage if you're alone against a group.







On Capture Interventions:
As soon as someone is captured, others present and engaged in the conflict may attempt to intervene to prevent the capture. They can only do so if they were there when the hostilies began (before any assumed scene locks) and had been actively engaging in the roleplay. In general, the person with the most predominant IC would perform the intervene, nominated after an OOC discussion between the captive's party.

A person engaged in battle when another is captured can still attempt an intervention once their battle concludes, as often times they're still on the same battlefield (perhaps even fighting together thematically).

There's usually only a single intervention and after which the person is at the mercy of the victor. Pursue only if there is OOC disagreement, and it should only be a 1v1.







On Killing: Do not make the decision to kill a character lightly, as there's often alternatives available! Even if someone is captured you can choose to let them roleplay out an escape if you feel like they'd be meeting their end too soon, or you aren't interested in taking a prisoner (especially if it'd lead to indeifintiely imprisonment). You can even turn this into a public event by getting the victim's allies involved, such as granting multiple interventions to those with substantial IC to the character, or an organized spectacle (public execution, sacrifice, etc) where there can be better interactions and coordination from DMs.



On the other hand, don't feel obligated to handle everyone with kids gloves, and do what you feel is the best for the plot in the moment. Think it through and ask the staff for advice if necessary. Heavy actions tends to have a ripple effect that gets everyone involved. Your objective should be to make as much emotional impact as possible and tell the best story, which does often involve being creative and innovating. And please do keep the rules in mind while participating in conflict, as it's often the most important time to do so! 









On Scene Locks: Only characters that were present when the hostilities escalated can engage in combat. It is typically combat locked. Additionally, characters that were AFK / idle or not really actively roleplaying might be excluded. Context matters of course and a moderator can help to organize during more nuanced situations. You also want to be a good sport and prioritise those with relevant IC or feel the most fitting for the conflict.







Players cannot demand a scene lock in LOOC! They can suggest it / make a note, and if a character requesting permission to join the battle is problematic due to the circumstance, it should be discussed. An admin can also help to mediate and make a decision with the context if necessary. As always, focus on the scene/writing rather than who can and can't fight.







Characters can always observe the battle unless it's a more closed off, private scene, and those fighting would prefer not to have witnesses. They just may not be able to fight unless there's mutual consent in LOOC.







On Sideline RP: While on the sidelines, write in a way that reflects the IC - while it is, mechanically, a series of 1v1s, it's unlikely that any one character is 'sitting idle'. They're working together to defeat their opponent. You might be flanking your target while someone else engages, for example. Keep it lively and interesting!







On Losing an RPB: If someone loses an RPB, they get a 'free flee' assuming they didn't roll capture. Winning an RPB does not grant this, however.  They must immediately leave the area.







On Enemy Territory: Being deep in enemy territory (without a valid reason) means you may be subject to fight a 1v2 instead of a series of 1v1s, unless there's someone present who's comfortable in handling you. This isn't always the case if the IC has been built up and grounded well, but moreso applies to people just 'strolling in' to enemy territory. Additionally, in this scenario, there is an extended limit of three interventions allowed on a capture rather than one if deep within an enemy city.



Similarly, on the borders or within a city the combatants of the territory may request a cap 0 to force the intruder away. They're protected there, but also shouldn't take advantage of that to try and force high rolls for easy captures.



You must fight at least once to leave a city if it turns hostile, and the person with the most appropriate IC based on the development of the scene is selected.











Outlaw Status: A player can request to change their character's status to 'outlaw'. This permanently marks their name to dark red.







This might occur after an imprisonment sentence where they request an escape, which they can roleplay out if granted: Keeping magi locked up for extended periods is difficult! Or simply due to character development. The character must be wanted by nation/s and be an active antagonist in the world rather than an arbitrator of order. 







On being granted, perks might be considered (such as RPP or even hidden spells) depending on the character's strength level and story potential, as well as their performance thus far. The catch is that if confronted and attacked by another character, the attacker can request a capture chance of at least a 2 if they desire it (unless they have a drastic power advantage, such as more established/older char vs newer char, in which case it's a 1). Past IC / a close rivalry would likely be a 3.







Territory does not improve your own capture rolls as an outlaw, even if the area is considered safe for you.







If this is something that interests you, send an a-help or DM Chance on Discord to express your intent, mentioning your character name and intentions.
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#3
Prisoner Guidelines
Once a character has been captured, they usually become someone or an organization’s prisoner. There are a few different scenarios that can occur, so let’s discuss them briefly! But first, you’ll need to understand we have something called an anti-magic restraint! By placing this restraint around a captured Magi’s neck or wrist, you can remote control it via a controller; this allows you to shock your target, restrain their magic, and track them at any given time. It will run out of energy eventually however, so be sure to re-charge it frequently.

If you are...

Brought to a Prison Cell with an anti-magic restraint
Usually in this scenario, the captive is at the mercy of their captor: they may attempt to fight their captor to resist death, torture or the like, however ultimately escaping is extremely unlikely, and will require a Moderator overseeing any independent escape attempts. This typically involves an organized raid unless the IC authority is feeling lenient.


Brought to a Prison Cell without an anti-magic restraint
In this scenario, you find yourself with a bit more luck. If you are as fortunate as to be left without a restraint, you may attempt to escape from your Prison Cell after a grace period of 48 hours. In this scenario, you will require approval to RP out an escape (send an a-help). 


Allowed to roam freely with an anti-magic restraint
This scenario is the in-between scenario that most find themselves in, as it is usually a great method to avoid prisoners starving for RP- When faced with free roaming, escape is definitely plausible! However as those holding your remote can track, in order to successfully escape, you will typically need to face the one holding the remote to your restraint in a 1v1 RPB. They are your warden and can track you as soon as you leave the confined limits, after all. The situation and IC can vary so if a roaming prisoner let us know all the details when attempting an escape!


Allowed to roam without an anti-magic restraint
Usually in this case, the captor has no real intentions of keeping you stuck, or is being extremely generous. You may leave the area at any given time, however you should post a roleplay in the main street or towards the exit of the area and wait a few minutes, giving others a chance to react should they desire to.

Imprisoned Indefinitely
If a character is fairly new or lower RPL (less than a few weeks of play time or <180RPL) then they can roleplay an escape after a few days pass if they wish, even if they're wearing an anti-magic collar. This should also be available to characters that don't have heavy IC with the involved parties and are first offenders, as well, or have been 'stuck in limbo' for a long time with no true outcome decided by their captors. 


Typical sentences are:
Community service / short-term sentence (less than 6 OOC hours): Minor assault, public disturbances, theft, etc
Long-term imprisonment (2 - 3 OOC days): For repeat offenders 
Indentured servitude: Usually as an attempt to convert or integrate an enemy
Execution: Often reserved for known murderers or those that have committed high crimes

Naturally, sentencing will vary depending on the kingdom. Some are much harsher than others.
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#4
Scene Oversight - Making A Request

The dynamic, unpredictable nature of collaborative storytelling means that a staff member may often be desired to help navigate, and can be requested to do so! Depending on the specifics, they may be able to put their DMing hat in the moment and add to the narrative with whatever the requests involve. Given that this requires immediate action, it should not be expected or relied upon, or waited on in a way that would delay the progression of posts.

Examples of what might be requested... but of course it's just to give an idea as the only limits are your creativity and how you exert it!
  • An item with the unique tag and a customized description/sprite. You'll need to provide these (description/sprite) in your request. These are purely cosmetic and will likely not have any stats associated with it.
  • An action of life and death: Sacrificing yourself to save someone, escaping certain death or imprisonment, etc. The narrative/details matter, as well as the situation! Meeting the requirements for something like this is unlikely, but you are not discouraged from doing so on a writing merit basis. Respectful communication/discussion in LOOC is advised as well between the involved parties.
  • A power upgrade during a high stakes battle where you're the underdog. Elaborated on further below.

If making a request...
  • Title your ticket with 'Requesting - Your Request Here'. Include the details, context. Throw in a pastebin link of the day's logs if you think it'll help illuminate the situation too, though it's not necessary.
  • You can see the various mastery magic on this page if it's an ability, and generally there's so many styles in already that something likely fits your request. In the ticket, you should detail the situation, such as why you think your character warrants the ability and why the moment fits. Maybe it's a high stakes battle with your arch nemesis and you're on the losing end after the first round while outgunned, and there's been more than enough recent build up to justify it, for example. 
  • The request is granted if the admins at the time agree to it (at least two must be for it). The answer to your ticket will likely be a simple yes or no with no further explanation. You should not pry for answers or an explanation in the event of a denial, as that's what the journal is for. Quick, snappy turnaround after the scene and moment has been reviewed.
  • This request should never be made for cap 0 situations in the event of a power boost. Only if there's a chance of capture and you're the underdog, or in a tight spot! 
  • Do not use a pending request as a reason to delay the scene as there may simply be admins online uncomfortable making a judgement call (though in this case they'll answer 'no'). Continue as normal and if there isn't a response in time, that must be accepted calmly. 
  • Any bonuses are likely temporary! It can be revoked at any time, but could become permanent depending on the circumstances. 
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