ChanceClass Guide
#1
Currently just includes base mechanics, will detail the lore when time affords.

LORE:
Necromancy - https://chronicles-of-eternia.com/lore/i...Necromancy
Faith - 
Black Magic - 
You can use /essence, /faith, and /undeath to view your available class points.

FAITH
Initiate - 5 Spell Points
Prayer: -500 Energy. Grants a temp buff of +5 MANA to the target player for 1 year, cannot stack. +1 Faith 
Channel Faith: -500 Energy: Transfer X amount of Faith to a target player that has spell/Priest 
Unlock Blessing: Purchases spell/Blessing by spending 10 Faith
Unlock Acolyte: Purchases spell/Priest by spending 30 Faith

Priest - 0 Spell Points
Sanctify: Grants +5 Occult defense to the target for 1 year. Costs 5 Faith 
Baptize: Grants the target spell/Initiate for 5 spell_points if they accept, making them an initiate to your Faith.
Sacred Vow (Weddings, festivals, etc): -500 Energy. While facing an item, lets you change the name, description, and unique tag. +1 Faith
Unlock Radiance: Purchases spell/Radiance by spending 50 Faith. Must have 100 Faith spent total

Radiance - 0 Spell Points
Shoulder Burden: -10 Faith, -1000 Energy. -5 permanent injury to self, unhealable. Counts as prosthetic/arcanium, allowing the player to heal an injury
Restore Vigor: -30 Faith, -1000 Energy. Immunizes the target against age nerf for 1 year. 
Anoint Champion: -30 Faith, -1000 Energy. Unlocks spell/ChosenChampion for the target if they accept, for 5 spell points.

NECROMANCY
Costs 5 spell points to unlock 'Necromancer'. Must be mentored by an experienced necromancer, evented for, or acquired via the development form.
Undeath
Similar to Faith and Essence. If the player has the Necromancer spell, they gain Undeath through the following actions:
  • If they deal a permanent injury to another player (1) 
  • If they harvest a player corpse (5)
If a player's race is Undead, they gain 1 Undeath every time they complete a Dangerous or Deadly battle.
For both spells, unspent Undeath is reduced by 1 every year.

Raise Undead, Asks you to name your servant. If a player creates a new character with the same name, they're summoned to you and given the Undead race with a sprite/race change to  to skeleton. Costs 5 Undeath.
Harvest Undead, Transfers their Undeath pool to your own. Can only be used on the Undead 
Harvest Corpse, Takes 10 minutes to complete with the progress meter and costs 1000 energy, increases Undeath by 5 & harvests the PC corpse.
Alloy: Nyctorre, Requires 1 Arcanium and 5 Undeath, spawns a Nyctorre ore that has the special resource tag enabled for weapons (+15 spellpower, -5 vitality).
Enhance: Zombie, Grants the undead the sturdy passive and changes their sprite to undead1. Must be facing an Undead. Costs 10 Undeath.
Enhance: Champion, Raises the undead's level to 200 if it's below, and grants them the spell Burden. Must be facing an Undead. Costs 10 Undeath, must be used after Zombie.

Undead Uprising: Costs 15 Undeath and 5 spell points to unlock
Death's Door: Must have spent 200 Undeath total or more to purchase the spell. Costs 5 Spell Points to unlock.


WITCHCRAFT
Black Magic is focused around the Book of Shadows items. This is a book characters can interact with to sign away their soul, unlock the black arts, etc. It lists the signatures of pactees.

On interacting with the Book of Shadows via left-click, the context menu displays:

Sign Away Soul: Adds character name to a list displayed in the item description. Grants the character the spells Essence Steal, Transfer Essence, and Coven Sabbath on signing, making them an acolyte of black magic. Grants the 'owner' of the book 3 Essence for each new signing.

Essence is gathered via the Coven Sabbath and aggressive+ battles. Witches can transfer Essence among their Coven via the Transfer Essence spell. Witches can unlock abilities through the Book of Shadows (they do not need to be the owner, they just need to interact with the book)

Unlock Hex: 10 Essence. Grants the spell Hex for the associated spell point cost (5)
Unlock Telepathy: 10 Essence. Grants the spell Telepathy.
Unlock Dream Walk: 10 Essence. Grants the spell Dream Walk.
Unlock Black Circle: 20 Essence. Grants the spell Black Circle.
Unlock Mask Recipe: 10 Essence. Unlocks Alchemy/mask recipe.
Unlock Fantasia Recipe:  10 Essence. Unlocks Alchemy/fantasia recipe.
Unlock Charm Recipe: 10 Essence. Unlocks Alchemy/charm recipe. 
Unlock Lust Recipe: Must spend 10 Essence. Unlocks Alchemy/lust recipe.

Additionally, if the character is the holder of the book:
Transfer Book of Shadows: Transfers ownership of the Book of Shadows.

A Witch Supreme has access to a Crystal Ball and Scrying Crystals. A character holding a scrying crystal can be observed through the crystal ball at a distance.
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