07-03-2022, 04:09 AM
Hello,
One of our most powerful and most awkward potions in E3 is set to be a big pog in E4 where there are big incentives to assassinate, spy and sacrifice, even a faceless class that would love it. Here are the current rules regarding invisibility as far as I know:
You do NOT need to rp while invisible.
You CAN be discovered ICly by people typing /ping and noticing you.
You CAN be discovered ICly by the sound of your footsteps and by the lightsource you give off.
You CAN be scouted.
Suggestion:
Make invis pots remove your 1-tile light source (native to all characters), sound of footsteps and make you immune to ping. Keep it able to be /scout'd but give the invis pot user a +10% to flee rolls same as a smoke bomb. Make it last a bit less time so they can't fucking sit in entire scenes forever... maybe 15 minutes? If you keep it at 1 hr you run the risk of people getting scouted and caught, running away, then coming back during the lengthy re-scout immunity.
BONUS (but takes effort): If you scout someone you'll automatically know who it is despite them being invisible, even if you don't catch them. When drinking a pot, a prompt should come up to change their display name until the potion wears off. E.G 'Invisible guy' etc.
Feel free to post your suggestions below.
One of our most powerful and most awkward potions in E3 is set to be a big pog in E4 where there are big incentives to assassinate, spy and sacrifice, even a faceless class that would love it. Here are the current rules regarding invisibility as far as I know:
You do NOT need to rp while invisible.
You CAN be discovered ICly by people typing /ping and noticing you.
You CAN be discovered ICly by the sound of your footsteps and by the lightsource you give off.
You CAN be scouted.
Suggestion:
Make invis pots remove your 1-tile light source (native to all characters), sound of footsteps and make you immune to ping. Keep it able to be /scout'd but give the invis pot user a +10% to flee rolls same as a smoke bomb. Make it last a bit less time so they can't fucking sit in entire scenes forever... maybe 15 minutes? If you keep it at 1 hr you run the risk of people getting scouted and caught, running away, then coming back during the lengthy re-scout immunity.
BONUS (but takes effort): If you scout someone you'll automatically know who it is despite them being invisible, even if you don't catch them. When drinking a pot, a prompt should come up to change their display name until the potion wears off. E.G 'Invisible guy' etc.
Feel free to post your suggestions below.