Oyster.Invis Pots in E4
#1
Hello,

One of our most powerful and most awkward potions in E3 is set to be a big pog in E4 where there are big incentives to assassinate, spy and sacrifice, even a faceless class that would love it. Here are the current rules regarding invisibility as far as I know:

You do NOT need to rp while invisible.
You CAN be discovered ICly by people typing /ping and noticing you.
You CAN be discovered ICly by the sound of your footsteps and by the lightsource you give off.
You CAN be scouted.


Suggestion:
Make invis pots remove your 1-tile light source (native to all characters), sound of footsteps and make you immune to ping. Keep it able to be /scout'd but give the invis pot user a +10% to flee rolls same as a smoke bomb. Make it last a bit less time so they can't fucking sit in entire scenes forever... maybe 15 minutes? If you keep it at 1 hr you run the risk of people getting scouted and caught, running away, then coming back during the lengthy re-scout immunity.

BONUS (but takes effort): If you scout someone you'll automatically know who it is despite them being invisible, even if you don't catch them. When drinking a pot, a prompt should come up to change their display name until the potion wears off. E.G 'Invisible guy' etc.


Feel free to post your suggestions below.
Reply
Topic Options
Forum Jump:




Users browsing this thread: 1 Guest(s)