Posts: 398Threads: 44Joined: Apr 2023
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As I have displayed several times with retardedly good luck and instant game wins on deck-building roguelikes (winning my first runs on Slay the Spire, Fights in Tight Spaces, Balatro, Cobalt Core, etc), and the fact that I am a fanatic for Fire Emblem (and unfortunately a veteran of Sigrogana Legend 2), a tabletop omni-threat and an overall number nut,
I will win literally every fight with this.
There will be no exceptions.
Posts: 5,115Threads: 266Joined: Oct 2019
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I've thrown up a Discord thread in suggestions for easier brainstorming. Good posts though, making me think about the interactions to consider.
Posts: 168Threads: 32Joined: Sep 2022
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04-11-2024, 11:18 AM
(This post was last modified: 04-11-2024, 11:18 AM by Anime.)
Right as I'd just thought of implementing a card mechanic in my event plans (Approve them please :[)
But yes please, turn-based ftw.
Posts: 157Threads: 29Joined: Dec 2022
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Honestly, im fine with turn based combat. But Im more concerned itd draw conflict on a debate war on "Should Meranthe default combat system be turn based or real time", im more worried that we're going to have a split community on this sort of thing and we're not be able to know what type of combat we do unless there's some rule that states otherwise. But I need some spice in my life, and turn based sounds great. I'm kinda getting bored of the real time rpb gimmick, and this is tickling my fancy.