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Eternia Respriting Guide
#2
The Sprite Converter Tool:

This is your bread and butter when you are only just starting out. It was made by someone very smart and though it has its limitations it allows for minimal DMI tampering. (DMI is the file type used by Byond. You put your sprites into it and assign it to certain animations, such as running or blocking). This makes spriting an exceedingly easy process and lowers the barrier to entry. To get started you need to download the actual Sprite Converter tool.

You can find an updated version here.
(Note: You MUST have the Byond Client installed for this to work.)

It has many quality of life additions that are missing from the Sprite Converter Tool linked elsewhere in Guides & Information. That one is a far older version. You'll need a tool like Winrar or 7zip in order to extract it. (Or apparently download it pre-extracted via the dropbox link?) Drop it into your folder of choice. I like to keep it around my sprite resources just to make using it a bit easier.

When ready double click Eternia Sprite Tool.DMB


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If this shows up just hit 'Yes'. I suspect it must need the permission for a crash log or something, though it appears to work fine regardless of the option chosen. It seems to physically host a server in order for you to use it.

[Image: io95vcB.png]

Now you should see this.

[Image: SvAA4PW.png]

There are many options available to you. Each with their own purpose and required template. 

Hair & Weapon tool: Both manage the majority of image states needed within a DMI. With the provided sprite templates minimal DMI intervention is needed, except for the UI icon states which need to be added by hand. Though that is an easy process.

Armor tool: A nice option to have, but mostly useless. It automatically aligns your armor sprites. But, you'll still need to edit them heavily by hand to match all the animations.

Preview: By far the best addition of the Updated Sprite Converter. It takes any uploaded templates and allows you to see what they would look like in-game. You can press space to cycle through animations.

Later on we will go into the available options. The easiest to start with will be the Hair Tool.

Please note: Any exported product must have .dmi at the end in order to save it as that file type. We will go further into this.

Please do not post in this thread. I will update it periodically with new information.
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Messages In This Thread
Eternia Respriting Guide - by Whatever - 03-16-2021, 12:14 PM
The Sprite Converter Tool - by Whatever - 03-16-2021, 02:46 PM
Hair Tool - by Whatever - 03-16-2021, 11:09 PM
RE: Eternia Spriting Guide - by Whatever - 05-23-2022, 06:51 PM

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