04-13-2024, 07:46 PM
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Chapter I: What is Wayfinding about?It is a school of Traversal magic, the same magic that the Primordial Chireus used to travel accross the realms to deliver messages in between the Pantheon.
Chapter II: What are the origins?Those who have explored the Mount Pavonis or the Tower of Aetius may have noticed those gates that transport us into other places. These gates were discovered first by Marinka Irille, one of the first groups that explored the Tower. Her decryptions of the runes written on these portals helped to understand Chireus' magic and grasp it, creating the school of "Ergo Diareste", the origins of Riftmancy.Although, this process was much more dangerous, unstable, deadlier, limited and required trial and error and putting risks. To solve this issue, the bibliosoph Remus Vilio and the scholars of the Cloud Citadel refined this art to create the school of Ergo Tropos, the origins of Wayfinding.
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By studying the world's anatomy and refining the incantation of runes to ensure the stability and the safety, wayfinding has gained more popularity with its wider potential thanks to the method of Runecasting.Although, such school requires a lot more of focus, concentration, and studies to understand.
Chapter III: What are the intricacies of Wayfinding?As for what means Wayfinding, it is important to understand the main tenets of such : familiarity, transcendence and meticulous planning.Wayfinding is about understanding how the world is created and how it works. And like Chireus, this passion into world encourages us to explore it. But most importantly in such, it is about the familiarity of locations. Places with strong memories and experiences helps us to travel through the world accross those important locations dear to us.And once we figure how the magic works, it is possible us travel beyond the physical confines of our realm, by travelling through the Lifestream as a shortcut to reach these destinations. Studying wayfinding, is understanding how the world extends further than what our eyes see, seeking way beyond.
Chapter IV: How hard is it to master Wayfinding?It takes at least one generation for a wayfinding to say they can master it. And such art is not available for the frails magi, as it is mana intensive in consumption. But as we gather more knowledge, we can do much more than simple portals to travel into places. Our art can even be used into objects, or even be employed in combat.
Chapter V: Why did Svengalf Sandsker become a Wayfinder?It was first to travel safely in between settlements, as a wandering priest and physician. At the time, Meranthe was prey by Gluttony's Maw, before becoming Sheol as we know its ruins today. Witches and demons roamed the roads, attacking and kidnapping passerbys. I wanted to help those innocents to reach the towns safely, like a ferryman.