04-11-2020, 04:13 PM
(04-11-2020, 03:27 PM)chance Wrote: a 'combat style' spell tree that gives a number of options (for mages, too!)
we'll be touching on this once a few things are out of the way, most likely! so feel free to make suggestions
Marskman: The range of throwing knives and shurikens are doubled. +10 AGI, +10 POWER
Q Special: Triple Shot: Three projectiles fire, increasing the size of their hitbox. costs 3 shurikens/throwing knives
Thief: On victory of a dangerous RPB, gain 20% of your opponent's coins. +10 AGI
Q Special: Damage immunity & movement speed buff for 3s
Mage only:
Caster: For every 10% hp lost, gains 5 power (max of 40).
Q Special: The GCD cooldown is decreased to 1s from 2s for 10s
Conjurer: Block is increased from 33% to 50% DR. +15 VIT.
Q special: A shield that shaves off 15 * RPL (200RPL = 3000)
Coward: Every RPB Roll is given a +1, as if the character is on Liquid Luck. -10 POW, +25 AGI
Q Special: Old Garuda spell dodge.
Locks you out of all other styles, including Armed and Unarmed ones, cannot be refunded.
The Alchemist: Alchemist Eyes is a passive while this is on, making herbs easier to spot. Unsure of Stats
Q Special: For a short amount of time, Rage Potions and Rejuv potions effects are doubled. Requires T1 Alchemist.
The Artificer: Ore nodes give 1-2 additional ores and Enchants cost 25% less energy. Unsure of Stats
Q Special: An Artificers Shield that absorbs a certain amount of damage and retaliates the damage back. Requires T1 Artificer.
![[Image: a1c5821151379249915fc28ad734e73f.png]](https://i.gyazo.com/a1c5821151379249915fc28ad734e73f.png)