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Necromancy and Undead; A much needed update
#26
I agree with you on the self-healing, but the only way I will go down in my fighting stance is IF Fleshcrafting is added far sooner than later. I've been speaking to a few people in DM's as well about possible ideas, I think one of the coolest mechanics that was suggested. It was as follows.

Medic + Necromancy...

While it's true Undead will get into a ton of fights, I equally think it should be a reward for the Necromancer to when treating wounds, give them a collection of undeath (note; this only applies for Temps. Perms to heal would COST undeath to heal- See Fleshcrafting)

There needs to be more ways to spend Undeath via the Necromancers too.

There are not many things I disagree with in the post above. I like a lot of the ideas towards the bottom! Really! Different types of Undead is something I've been wanting to see. Though as all things are said and done this can be done with Dev. Not the greatest answer either but it can snowball an effect, it just is going to take time, effort, and truthfully a lot of encouragement to keep the Undead Players going... as well as not burning out the Necromancer in question.

But I've made my stance clear on Undead self-healing. Something I will die on until one of two things happens.

1) Fleshcrafting is added sooner than later.

2) Undead get a healing mechanic (Or my Medic + Necromancer idea goes through)
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RE: Necromancy and Undead; A much needed update - by PastaTM - 03-17-2024, 01:17 AM

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