02-20-2024, 02:28 AM
It's definitely a tricky situation. Trivializing perms would make Alchemists less vital, but would make getting into the swing of things on a newer character (a reoccuring goal of recent updates) much easier. There could be some sort of system, like with RPP goalstones for Disguises and Dungeon Keys, wherein you gradually get more perm-points or perm-elixirs as you progress up to 200 RPL while removing perm-elixirs as a craftable item. If that were to happen, then 2.1 could give Alchemists a bit more love.
I'unno.
I'unno.