04-07-2020, 01:21 AM
1.4
What would you like to see this patch?
Addition: RPP gain is now a cooldown based system. If you do not meet the AP requirement during the 3 hour interval, you'll gain RPP once you do, rather than waiting until the next check period. The 3 hour cooldown only kicks in after you get your reward, rather than a set timer.
Addition: If the same message repeats in a chat, it'll stack (such as whispers). Example.
Addition: You can extend whisper range with /w <number> text. If you're targeting someone while whispering, only they will see it.
Addition: /quiet and /q is a 2 tile whisper. /w2 is also a 2 tile whisper, and /w3 is 3 tiles.
Addition: Adds a 'roar' sound effect to Rhoynish Battle Cry.
Addition: Adds 'Fizzy Pop' as a Tier 1 Alchemy Recipe. This can increase your energy beyond 1500, up to 2000.
Additions: Adds a number of cosmetic drakanite half-shifts. To have one of the following applied, simply a-help for it with the necessary magic.
- Wind (feathery)
- Holy
- Occult
- Magma
- Cosmic
- Lightning
- Ice
If none of these fit what magic your drakanite uses, feel free to message me with a specific request.
Change: Enhanced medical kits (which restore 75% of a permanent nerf instead of the usual 50%) now only require 3 arcanium instead of 6.
Change: The 'weight' of mythril and arcanium staves has been reduced to 0 to match their counterparts.
Change: Removes the 'finished customizing' prompt at the end of blacksmithing.
Change: Crystal Wall's AoE radius is more reliable.
Fix: Dragonic Slash should actually have its intended range.
Fix: Mana Amnesia was keeping Lightspeed post-refund instead of Scattering Lights.
Fix: Injuries could remove potion effects.
Map
- Adds Pet Stores.
- Adds three entrances to the Sewers, in Osrona.
- Expands Ilburg's map as per the results of the battle.
- Adds Stallfall Tower.
- Changes to Ilburg's fortress.
Spell Changes
- Camouflage added, a 10RPP basic that grants 25 Power and 20 Agility. (Illusion)
- Invigorate's cooldown increased from 20s to 25s. (Cosmic)
- Water Whip and Aqua Beam now cost 5RPP, originally 10. Tidal Wave reduced from 20 to 15. (Water)
- Crimson Vapor's damage increased from 8 to 12. (Blood)
- Blood Bomb is now an option. A 10RPP homing. (Blood)
- Lava Pool's cooldown increased from 23s to 30s. (Magma)
- Earthquake's initial damage increased from 2 to 3.5. Same value as the AoE damage. (Earth)
- Earthquake's range significantly increased. (Earth)
- Metal Lance's damage lowered from 12 to 10. (Metal)
- Binding Chains damage lowered from 4 to 3. (Metal)
- Crushing Iron's stun duration lowered slightly. (Metal)
- Forest Form now grants 15 power, in addition to its 10% earth/nature pow & 20 vitality. (Nature)
- Crystal Wall's tile damage reduced from 4 to 1. The initial hit is still 13. (Crystal)
- Twister's damage lowered from 8 to 5.5. (Air)
- Melody now grants 10 Vitality / 10 Critical. +AP lowered from 13% to 10%. (Sound)
- Piercing Strike's range increased from 9 to 11. (Lightning)
- Crystal Heart's AP increased from 5% to 8%, duration reduced from 15s to 10s. (Teraphim)
- Essence Strike's damage reduced from 10 to 8. (Teraphim)
- Caltrops, Shuriken, and Throwing Knives have been significantly buffed. They're no longer GCDE, however. (Artificing)
- Dash Strike's cooldown increased from 4s to 8s. (Armed)
- Fatal Strike's cooldown increased from 13s to 20s. (Armed)
- Flying Kick's cooldown increased from 14s to 18s. (Unarmed)
- Energy Shield can no longer be purchased with Holy Shield or Dark Shield.
What would you like to see this patch?
Addition: RPP gain is now a cooldown based system. If you do not meet the AP requirement during the 3 hour interval, you'll gain RPP once you do, rather than waiting until the next check period. The 3 hour cooldown only kicks in after you get your reward, rather than a set timer.
Addition: If the same message repeats in a chat, it'll stack (such as whispers). Example.
Addition: You can extend whisper range with /w <number> text. If you're targeting someone while whispering, only they will see it.
Addition: /quiet and /q is a 2 tile whisper. /w2 is also a 2 tile whisper, and /w3 is 3 tiles.
Addition: Adds a 'roar' sound effect to Rhoynish Battle Cry.
Addition: Adds 'Fizzy Pop' as a Tier 1 Alchemy Recipe. This can increase your energy beyond 1500, up to 2000.
Additions: Adds a number of cosmetic drakanite half-shifts. To have one of the following applied, simply a-help for it with the necessary magic.
- Wind (feathery)
- Holy
- Occult
- Magma
- Cosmic
- Lightning
- Ice
If none of these fit what magic your drakanite uses, feel free to message me with a specific request.
Change: Enhanced medical kits (which restore 75% of a permanent nerf instead of the usual 50%) now only require 3 arcanium instead of 6.
Change: The 'weight' of mythril and arcanium staves has been reduced to 0 to match their counterparts.
Change: Removes the 'finished customizing' prompt at the end of blacksmithing.
Change: Crystal Wall's AoE radius is more reliable.
Fix: Dragonic Slash should actually have its intended range.
Fix: Mana Amnesia was keeping Lightspeed post-refund instead of Scattering Lights.
Fix: Injuries could remove potion effects.
Map
- Adds Pet Stores.
- Adds three entrances to the Sewers, in Osrona.
- Expands Ilburg's map as per the results of the battle.
- Adds Stallfall Tower.
- Changes to Ilburg's fortress.
Spell Changes
- Camouflage added, a 10RPP basic that grants 25 Power and 20 Agility. (Illusion)
- Invigorate's cooldown increased from 20s to 25s. (Cosmic)
- Water Whip and Aqua Beam now cost 5RPP, originally 10. Tidal Wave reduced from 20 to 15. (Water)
- Crimson Vapor's damage increased from 8 to 12. (Blood)
- Blood Bomb is now an option. A 10RPP homing. (Blood)
- Lava Pool's cooldown increased from 23s to 30s. (Magma)
- Earthquake's initial damage increased from 2 to 3.5. Same value as the AoE damage. (Earth)
- Earthquake's range significantly increased. (Earth)
- Metal Lance's damage lowered from 12 to 10. (Metal)
- Binding Chains damage lowered from 4 to 3. (Metal)
- Crushing Iron's stun duration lowered slightly. (Metal)
- Forest Form now grants 15 power, in addition to its 10% earth/nature pow & 20 vitality. (Nature)
- Crystal Wall's tile damage reduced from 4 to 1. The initial hit is still 13. (Crystal)
- Twister's damage lowered from 8 to 5.5. (Air)
- Melody now grants 10 Vitality / 10 Critical. +AP lowered from 13% to 10%. (Sound)
- Piercing Strike's range increased from 9 to 11. (Lightning)
- Crystal Heart's AP increased from 5% to 8%, duration reduced from 15s to 10s. (Teraphim)
- Essence Strike's damage reduced from 10 to 8. (Teraphim)
- Caltrops, Shuriken, and Throwing Knives have been significantly buffed. They're no longer GCDE, however. (Artificing)
- Dash Strike's cooldown increased from 4s to 8s. (Armed)
- Fatal Strike's cooldown increased from 13s to 20s. (Armed)
- Flying Kick's cooldown increased from 14s to 18s. (Unarmed)
- Energy Shield can no longer be purchased with Holy Shield or Dark Shield.