Character: Erebath Hiraeth
Which Event: Lets make a deal
Responsiveness: 10/10 - Even though I wasn't fully active during the event, as I was called unexpectedly, I remained attentive to the narrations and how they were responded to, and well, I have no complaints. Responses were as swift as the posts were made, always creating that sense of 'Are we doing the right thing?' drama. I 100% enjoyed it.
Balance: 9/10 - I felt like Lydia from Skyrim. I existed for the combat! The battles were enjoyable, the boss introductions were quite impressive, and how things would unfold step by step - I still think they could be a bit more challenging. But it was rewarding, I liked it.
Storytelling: 10/10 - In my opinion, it was the highlight of the event. I believe it had a significant impact on all the characters present and generated a substantial level of dev!
Fairness: 10/10 - It was like an RPG board game. It wasn't always about combat but rather the dice and the actions taken in the story. Fortunately, the group was lucky, and we didn't have too many 'casualties' with injuries and such. At the end of the day, everyone left happy (some with a bit of trauma, but nothing that a little therapy can't fix).
Overall: 10/10 - I'd 100% choose as a DM, especially if you're running events focused on character development. You can be sure that you'll have impactful and 'key' scenes for what you're aiming for. Expect some pretty good stories!
Which Event: Lets make a deal
Responsiveness: 10/10 - Even though I wasn't fully active during the event, as I was called unexpectedly, I remained attentive to the narrations and how they were responded to, and well, I have no complaints. Responses were as swift as the posts were made, always creating that sense of 'Are we doing the right thing?' drama. I 100% enjoyed it.
Balance: 9/10 - I felt like Lydia from Skyrim. I existed for the combat! The battles were enjoyable, the boss introductions were quite impressive, and how things would unfold step by step - I still think they could be a bit more challenging. But it was rewarding, I liked it.
Storytelling: 10/10 - In my opinion, it was the highlight of the event. I believe it had a significant impact on all the characters present and generated a substantial level of dev!
Fairness: 10/10 - It was like an RPG board game. It wasn't always about combat but rather the dice and the actions taken in the story. Fortunately, the group was lucky, and we didn't have too many 'casualties' with injuries and such. At the end of the day, everyone left happy (some with a bit of trauma, but nothing that a little therapy can't fix).
Overall: 10/10 - I'd 100% choose as a DM, especially if you're running events focused on character development. You can be sure that you'll have impactful and 'key' scenes for what you're aiming for. Expect some pretty good stories!