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Shade Hunt: Synopsis
Risk: Chance of Death
Group: Ezra, Fayre, Freed, Aidan, Alexis, Carnation, Solstice Equisol
Newly appointed knight, Fayre takes herself and five others into the depths of the shadowlands - a horrible place for anyone or anything to be in - after hearing one of the many horrific fairytales known as 'Shades' that attempt to manipulate and add more on to their endless growing populace while also getting a few treasures for their troubles.
Items:
Luminous Orb of Nocturne: A smooth, palm-sized orb that glows a blue-violet hue. When held, it pulses gently and provides a beautiful light within the darkness while also enhancing those gifted in the metaphysical aspect field of magic.
(You can apply this to a weapon as a RESOURCE, giving it +3 power and 2 metaphysical power, or use it for a development purposes.) [B Grade]
Shadow Vine Amulet (2): A braided amulet that holds a distinct liking to the earth and the things that remain in them. While it's origins are evil, it's purposes can be used for whoever is able to embrace the Shadowlands and come back with a story to tell.
(Arcanium Amulet Stats with 2 Earth Power; soulbound to the one who wields it first)
Duskmantle Fur Pouch: After perfectly seizing the Duskmantle Wolf and subdueing it, the wonderful fur that it brings to the user gives off an excessive heat, one that bolsters them to new heights as a pyromancer. Though the chances of overheating and succumbing to the dark forces can happen, those that brave through the depths of madness should and could wield it.
(Shield Slot: 2 Fire Power, 2 Power; soulbound to the one who wields it first)
Raptor's Feathered Ring: The feathers of the ring wrap around the user like a snug friend, only desiring to form a symbiotic likeness with the person who holds on to it. And while it was horrible with thorns that pierce into it, never letting go, it offers power.
(Ring Slot: -2 vitality, 3 power, 2 ether power; soulbound to the one who wields it first)
Nightshade Serpent's Phial: A bloody vial that withholds within the power of various poisons and biological enhancements. Though it is dormant for the most part, with enough study and material to activate it, it can be put to the potential to become so much more than what it truly is.
[This can be used as a RESOURCE on a WEAPON or used as a DEVELOPMENT MATERIAL. +3 Power, 2 Bio pow] [B Grade]
Shade's Tear Crystal: It was always a question on why those that are no longer of the living cry, but it no matter what happens, the tears of these creatures glow an ominous twilight of white and black. Upon holding on to it, one can feel their magical circuits work in overtime, always desiring to help them glance into the spectral realm to see the endless possiblities of what could be. Though they will be drained at the very end of it, these glimpses can help those with a narrow view enhance it. [B Grade]