10-10-2023, 06:13 PM
Meranthe 1.9
Another season, another major patch! Reflecting on the past year by looking through the change logs, and how much this game has grown, is always an easy motivation boost.
I think the next patch will be a maintenance update, with a focus on bug fixes, polish, and some QoL, which'll be rolled out in smaller, frequent updates. As we iron out the last of 1.9's issues, that'll likely be towards the end of next week. Other features have been talked about in patron chat recently, like new PvE content and an in-depth pet system, but we'll get into those details later.
Also, big thanks to all the recent patrons and subscribers. That support enables us to be extra ambitious with our updates!
Also, big thanks to all the recent patrons and subscribers. That support enables us to be extra ambitious with our updates!
![[Image: 8ryMtsz.png]](https://i.imgur.com/8ryMtsz.png)
➤ FACTIONS, INFLUENCE, & SUPPORTING SPELLS: The main focus of the update. Settlements can now get a faction NPC, which allows those who interact with it to join their faction and guild. See this post for a broader overall, and a guide on the system in general will be posted up soon, since there's a lot to it. Overall, the aim is to help groups organize, incentivize team work, and improve identity through customizable faction gear, influence accruement, and supporting faction spells.
Influence is gained as you roleplay nearby the associated settlement of your faction. You gain more the higher your rank. This can be spent in the faction store, to enhance your equipment! In the future we intend to add other purchasables, too.
Quote:Commend - Political Support
This does not cost 500 influence to cast, unlike the others.
All characters begin with Commend. Transfers selected amount of influence to the target. If they're not in the same faction: at a reduction of 50%.
This spell can only be cast once per year.
'You lend your support to target, granting them X influence!
If 1000+ influence, guild announce (can choose public or private): name has lent their support to target name! +[custom msg]'
The other commands cost 500 Influence to cast. They are purposely strong and impactful: coordination is key to success!
Commander: Grant the target +50% EXP for 1 year
Master of Coin: Grant the target +50% coin for 1 year
Head of Research: Improved anvil rolls (doubled!) on target for 1 year
Faith Leader: Exchange 200 influence for 1 faith (can be used in multitudes ofc). Exchange 1 faith for 50 influence. Something like exists for other classes (witchcraft/necromancy) but not advertised so openly.
➤ FORTUNA CLASS: The Fortuna spells have been wrapped into their own sub-Faith class, with the basics like prayer, oath, and channel faith available, and the four Fortuna abilities themselves as unlockable. Additionally, there's also a 'tell fortune' spell that grants a small, randomized buff!
➤ PRIVATE BATTLES: Before a battle (or any time during it) you can type /privatebattle to send an invitation to your opponent that offers to make the battle private. You select from a list of arenas, and are teleported to the private space, warped back at the end! It also asks nearby spectators if they wish to continue spectating, and treats them the same.
➤ AUTOMATED DISGUISE: Now at the Level 150 milestone, you'll unlock a disguise kit. This lets you set up a disguise (name, profile, quote color). The name can only be set a single time, but the profile/quote color can be adjusted any time, and the disguise kit is soulbound to your character.
➤ TREASURE DETECTOR: A T1 artificer recipe. With a treasure detector, it lets you know if there are any buried items within a 50 tile radius, and how hot or cold you are to it if so. Left-click to use, right-click to adjust the settings.
➤ TRAINING DUMMY KIT: A general crafting object that gives access to a trio of training dummies that you can modify to test damage on.
➤ OFFLINE MAIL: If you send a message to an offline character, when they're next on they'll get a 'You have mail!' notice in the chat, thus letting them access the letter.
➤ OBJECT TAGS: Now objects on them map, such as ore nodes, have name tags when you hover your cursor over them.
➤ THROW ITEM: Now when you drop an item a distance away from you (up to 6 tiles) it'll be thrown to that tile. Otherwise it drops beneath you as normal if beyond the range.
➤ CRYSTAL COCOON (CRYSTAL)
➤ MISTBORNE (MIST)
➤ CONTAGION (POISON)
➤ MAGIC MISSILE (ARCANE)
➤ CHROMATIC SHIELD (ARCANE)
➤ ARCANE FAMILIAR (ARCANE)
➤ PLANESHIFT (DESCENDANT)
➤ DESCENDANT'S SEAL (DESCENDANT)
➤ DESCENDANT'S HALO (DESCENDANT)
➤ ADDITION: SHIFT+Click on the number input buttons now brings up a manual number input dialogue. CTRL+Click is still min/max.
➤ ADDITION: Thinking has been added. Begin your message with ` to thought post (or you can do /think). Warning: Telepaths might hear you
➤ ADDITION: Apartments can now be built on the main map, rather than just within buildings.
➤ ADDITION: An 'Upgrade Settlement Size' option to settlements.
➤ ADDITION: A variant of anvils that are restricted to owners/helpers.
➤ ADDITION: 'Destroy' option when right-clicking paper. Can also drag and drop it into a lit fireplace.
➤ CHANGE: The max Rebirth limit has been lifted, and the max level increased from 200 to 205. The potion however is now far more resource intensive.
➤ CHANGE: Dug holes now expire after 3 hours if nothing is buried within the hole.
➤ FIX: Couldn't see Say, RP, etc while being grabbed.
➤ FIX: The mini-map wasn't updating while riding a boat.
➤ FIX: Couldn't see Say, RP, etc while being grabbed.