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Collection of Observations
#4
Of Magi

Ez-[Redacted]:
A beast wielding blood, bone, and occult magic. A swift opponent specializing in medium to close range attacks while having very little in the way of long range capabilities, except for a spell or two. Best kept at range, though doing so is a challenge in itself for it is a beast made for the chase.

Mero:
Wielding time magic, and possibly either shadow or occult, as well as exceptional swordsmanship. Meticulous timing and skill usage is required as very few may match his speed and battlefield mobility. Skills which enroot or slow will even the battlefield, or an equivalent speed. Otherwise... there's few that could match him. Dangerous. Deceased.

Unknown, big sandworm:
A sandworm using sand. Assaults people from under the ground. Uses sand magic along with an unknown. Massive area and control spells, capable of rendering opponents immovable, self-immunity, and unleashing a torrent of attacks that cover the whole field. Largely dodgeable, close engagement is encouraged after immovable spells are known to have been used. Dead

Unknown, human, blue hair, no known allegiance:
Wielder of crystal magic, capable of several small area spells, raising crystals which boosts its user, and a massive wall of crystal that pursues enemies. So long as that massive wall is avoided, a hit and run stratagem would work best. Attempt to dissuade mage from using created crystals.

Unknown, giant woman, blonde hair:
A force of nature, quite literally. Boasting nature, blood magic, and perhaps poison magic, she is a troublesome foe. Skilled in blocking and taking damage. From vines which constantly harass you, homing attacks which chase you, a tree summon which heals her, and an invulnerability spell; the definition of troublesome. You will be forced to move constantly and move fast, staying medium-close range will do best. Attempt to dissuade from using the tree by maintaining pressure on the summon, as well as constant pressure on the wielder, retreating only to recover your own mana.

Unknown, human woman, a star-like object upon her head, black hair:
Cosmic and occult, an odd combination. The power of stars and corruption. Her magic is completely made of a variety of area attacks, barraging the field with damaging comet showers and corrupting occult areas. However, it is just that and straightforward too. Seemingly needing a large recovery time from casting these spells, once the initial burst is gone, a nonstop chase should be given, dodging only the most damaging of attacks.

Unknown, cambian(?)
Unarmed and occult, a fatal combination and unstoppable close-range. Claws which would tear out any armor and immediately shred any opponent that would face him close range. However, it is just that, close range. Out of that range and he is a sitting duck, slowly attempting to close on you. He has a few methods with which to close the gap, but neither fast nor plentiful. However, a moment is all it takes for him to turn a loss into a victory.

For the sake of privacy, I've removed the names :)

[Redacted]
Crystal and nature magic, two annoying magics combining into something more annoying. Consistent sustain in form of crystal growths and the natural healing power of nature. Persistent natural summon constantly harass while crystal shards take care of anything that comes close. A selfsustaining combination, lacking outright weaknesses. However, only two spells are used to deter close range. Be wary when approaching, but once they are accounted for, chase without stop.

Vor-[Redacted]
Shadow, armed, occult. A quick and powerful combination unparalleled in the art of the hunt, she dances unhindered by terrain. Any sort of long range attacks is forgone for the sake of the chase. Multiple spells and techniques for closing in ranges and extremely damaging close range spells. Any sort of spells which slow down enemies would be beneficial.

A mage of an unknown element. -fire?-
Plentiful of shortrange and medium range spells, but lack any sort of utility spells.

Demonic bat of occult, shadow, and wind(?)
Decent medium range capability. However, demonic entities follow him, harassing and holding down enemies for him to freely cast spells from afar unhindered. Not to mention a stunning spell to do that very same thing. A terror against any melee.

Unknown, woman
Sound magic, poison, and summons. Summons including a clone of herself. Does not seem to have many attacks outside of her summons. All spells seem to be meant to keep enemies away. Keep constantly moving to avoid her army of summons, bait out her own spells, and stick when possible.

Je-[Redacted]
Blood, shadow, occult(?). A man of extreme danger... and the father of [scratched out]. Extremely powerful, needing only a shovel to beat most other mages. Capable of prolonged fights and long range damage through blood magic while shadow magic handles the rest. Much like a certain drakan... but through an extreme level of refinement and mastery. A cold touch lies upon his fingers.

Note: This assessment is of him with but a shovel... he uses a scythe [Solomon?]. Overturns surrounding environment once wielded. Leave immediately.

Unknown, crazy woman
Mist, time, and gravity, shadow. A woman of questionable sanity and a myriad of magics. Excels at all ranges, except for short-range, however holds plentiful of spells that make it hard to so much as even approach her. From confusing fogs, to quick escapes from time and shadow... No known counter...

Unknown, male, fae
Mist, Ice, Blood. A close combat mage excelling in area denial and extraordinary endurance. It is exceptionally difficult to close ranges with the mage as the mist magic employed constantly block of crucial areas of the battlefield and access to him. However this magic is centered around him and does little long range. Any attempts that does indeed go through the barrier of mist and to his person would simply find their attacks miss, as the mage himself have turned into mist for a quick retreat, repeating the entire process. However, he is not defenseless in close combat or long range as both ice magic and blood magic supplement all other ranges, though not at the same intensity. Stay patient and find an opening.
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Messages In This Thread
Collection of Observations - by Regalus - 10-01-2023, 12:19 AM
RE: Collection of Observations - by Regalus - 10-01-2023, 12:59 AM
RE: Collection of Observations - by Regalus - 10-01-2023, 01:31 AM
RE: Collection of Observations - by Regalus - 10-01-2023, 01:58 AM
RE: Collection of Observations - by Regalus - 10-01-2023, 03:08 AM
RE: Collection of Observations - by Regalus - 10-10-2023, 04:45 AM
RE: Collection of Observations - by Regalus - 10-10-2023, 06:00 AM
RE: Collection of Observations - by Regalus - 10-11-2023, 01:57 AM
RE: Collection of Observations - by Regalus - 10-11-2023, 02:56 AM
RE: Collection of Observations - by Regalus - 10-12-2023, 01:38 AM
RE: Collection of Observations - by Regalus - 10-12-2023, 12:50 PM
RE: Collection of Observations - by Regalus - 10-22-2023, 06:18 AM
RE: Collection of Observations - by Regalus - 12-18-2023, 06:40 AM
RE: Collection of Observations - by Regalus - 01-04-2024, 03:28 AM
RE: Collection of Observations - by Regalus - 01-04-2024, 08:31 PM
RE: Collection of Observations - by Regalus - 01-07-2024, 05:00 AM
RE: Collection of Observations - by Regalus - 01-08-2024, 02:38 AM
RE: Collection of Observations - by Regalus - 02-05-2024, 07:37 PM
RE: Collection of Observations - by Regalus - 06-14-2024, 02:58 AM
RE: Collection of Observations - by Regalus - 06-14-2024, 05:06 AM
RE: Collection of Observations - by Regalus - 06-14-2024, 06:28 AM

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