09-30-2023, 07:06 PM
Meranthe 1.9 Role Hooks
Applications will open sometime on Wednesday, with an @ everyone in the Discord server. Official release of 1.9 is 6th of October.
These are the available roles. Characters spawn at a minimum of Level 150.
➤The Descendants and Spirit-Wards
Pale, ghastly skin, veins almost visible beyond their glassy complexions, the blood flowing a cold blue rather than hot red. More spirit than man; their upbringings were spent in the outer worlds, afar from Eternia, until this day. They wear azure masks with a single soul crystal present at the temple, linked to the mind, sustaining themselves within the world. The color of the gem reflecting their spirit.
There are only just a few 'descendants', their ancestors those who built the Tower of Aetius. They are naturals with riftmancy. Centuries of dwelling beyond the confines of Eternia have altered their physiology.
Spirit-Wards are effectively homunculi, clones of the archmages that explored the cosmos, and clones of those clones. They were present in the hundreds during the Grand Tournament. All Spirit-Wards must wear their soul gems/mask when in the presence of a Descendant; in fact they rarely take it off in general, only to eat and drink (usually in private), or while on a mission that requires anonymity.
Joseph built the Tower of Aetius to explore the outer worlds, after a lifetime of struggle to both complete the project and bring together a capable council. During their voyage, what they lacked in population they made up for using their advanced homunculi technology, and over the years different outposts formed.
The original council, including Joseph, survived for just over a few decades as Aetius travelled the reaches of space. Their efforts were eventually put to a stop by the enforcers of the Pantheon, given that humans travelling into their realm is a breach of the cosmic laws that maintain balance in nature. However, there were survivors, and the living Descendants are led by the revolutionary Ealdin, the 'host' during the Grand Tournament, who is on a journey to unseal his people (as seen during that event).
Other goals, and particularly their presence on Meranthe now, will be revealed in time. You are also likely responsible for this.
➤Synthetics of Final Frontier (Level 150, minimum age 18)
➤Faceless of Aphros (Level 150, minimum age 13)
➤Nephilim: Enarr, Chireus, Mestra (Level 150, minimum age 13)
Applications will open sometime on Wednesday, with an @ everyone in the Discord server. Official release of 1.9 is 6th of October.
These are the available roles. Characters spawn at a minimum of Level 150.
➤The Descendants and Spirit-Wards
Pale, ghastly skin, veins almost visible beyond their glassy complexions, the blood flowing a cold blue rather than hot red. More spirit than man; their upbringings were spent in the outer worlds, afar from Eternia, until this day. They wear azure masks with a single soul crystal present at the temple, linked to the mind, sustaining themselves within the world. The color of the gem reflecting their spirit.
There are only just a few 'descendants', their ancestors those who built the Tower of Aetius. They are naturals with riftmancy. Centuries of dwelling beyond the confines of Eternia have altered their physiology.
Spirit-Wards are effectively homunculi, clones of the archmages that explored the cosmos, and clones of those clones. They were present in the hundreds during the Grand Tournament. All Spirit-Wards must wear their soul gems/mask when in the presence of a Descendant; in fact they rarely take it off in general, only to eat and drink (usually in private), or while on a mission that requires anonymity.
Joseph built the Tower of Aetius to explore the outer worlds, after a lifetime of struggle to both complete the project and bring together a capable council. During their voyage, what they lacked in population they made up for using their advanced homunculi technology, and over the years different outposts formed.
The original council, including Joseph, survived for just over a few decades as Aetius travelled the reaches of space. Their efforts were eventually put to a stop by the enforcers of the Pantheon, given that humans travelling into their realm is a breach of the cosmic laws that maintain balance in nature. However, there were survivors, and the living Descendants are led by the revolutionary Ealdin, the 'host' during the Grand Tournament, who is on a journey to unseal his people (as seen during that event).
Other goals, and particularly their presence on Meranthe now, will be revealed in time. You are also likely responsible for this.
(Spirit-wards begin at Level 180, The Descendants have an enhanced Level & Riftmancy. Minimum age of 21 for the latter. Both have access to the Descendant Racial tree & the 10 discount on affinities. Cannot purchase Cosmic, Occult, or Holy.)
(No limit on Spirit-ward approval. Descendant is limited/leadership role.)
(All begin with an azure mask/hood; this is your 'disguise', and what other Spirit-Wards will know you by.)
➤Seers of Memoria
Fortuna can be considered a subset of Faith, though it has no intrinsic link to the pantheon. Instead it is the gift to not only divine a person's future or specific events, but empower the path they walk and, as the name implies, bring them fortune, or doom.
When they channel their gift and look at the sky, they can see the flow of the cosmos and its grand design, in unspeakable ways. Or by peering at a person of their own admission, truths might be revealed. Many people fear the foretellers and put them in the same category as witches, as their prophecies can bring about catastrophe. They see the golden threads of fate, and can easily divine particular outcomes.
Often a foreteller might be equipped with a particular tool to enhance their gift, such as tarot cards, or a seering orb (crystal ball).
Wanderers, advisors on courts, their role throughout the world is far from set, just like the threads of fate that they diivine. But they all share something in common: they were born on the exact same day and year, 2065 Geist the 1st, and with the same gift: Visions of the future, and a pivotal role to play in certain unfolding events. You were born with the power of foresight, rather than learned.
(Begins with Fortuna Class, Level 150. Minimum starting age of 18.)
➤Synthetics of Final Frontier (Level 150, minimum age 18)
➤Faceless of Aphros (Level 150, minimum age 13)
➤Nephilim: Enarr, Chireus, Mestra (Level 150, minimum age 13)