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Meranthe 1.9 - Introducing factions
#3
RELEASE DATE: 6th of October
FACTIONS
Influence system
Supporting actions
Custom, upgradeable faction gear

➤PRIVATE BATTLES
Choice of arena theme. Takes into account nearby spectators.

➤TRAINING DUMMIES
New 'general' craftable.

➤OFFLINE MESSAGING
If your target recipient of a letter is offline, now they'll receive it on their next log in.

AUTOMATED DISGUISES
Disguise item gained @ Level 150. No apps required. Customizable and character bound, adjusted with automation in mind. (Must be a mask or hood)

TREASURE DETECTOR
A new artificer craftable. Use this to detect buries items: gives you a very hot to ice cold signal depending on the tile distance of a chest.

➤FORTUNA CLASS
Unlock the Fortuna class spells by foretelling the many threads of fate.

➤DESCENDANT RACE
See post.

➤SPELLS ??
Public and otherwise. Sweeping balance patch as well.

MISC
➤Obelisk turrets now automatically destroy after a round.
➤Interact range of descriptors increased (no longer need to be beside one).
➤Cannot see say/RP while being grabbed fixed.
➤Medic is once again mentorable with the spell.
➤Various other fixes/changes. Will be noted in the full change log release post-update.
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Messages In This Thread
Meranthe 1.9 - Introducing factions - by Chance - 08-22-2023, 07:31 PM
RE: Meranthe 1.9 - Introducing factions - by Chance - 09-23-2023, 12:40 AM

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