09-18-2023, 04:54 AM
(This post was last modified: 09-18-2023, 04:58 AM by Astronomical.)
E1, iirc, experienced 4 days per year change, and I always personally felt that was a tad too short and my development wasn't as caught up with the character as I wanted it to be. Everything around my characters felt short-lived and not as enjoyable as I hoped. That's just me, however.
I do not recall what Spires was, however. It's been so long, but the dev I got on my last character (iirc, the days may have been changed by then to 5 days?) felt really nicely paced. I got good development that was appropriate for the character's age growing up.
I was not around for Esshar after the start, however, but I'll just assume the year change there was also 5 days.
Regardless, I feel that 5 days per year is very managable and fine. The progression isn't stagnant, and I feel my character is learning an appropriate amount of development for her age as she grows. It is neither too rushed nor is it too slow. It's comfortable.
7 days would, in my opinion, feel waaaay too long for a character to grow up. I do not want to play a PC teenager and have to wait weeks to months until I reach adult age. I feel the length of time would be too great that my character would end up learning far more for their age than what a normal teenager in the real world of average knowledge would learn. Generations and history on the game wouldn't truly progress as far as they have in the past games. Things would likely end up feeling dull by a certain timeframe in a charater's life with 7 days as the year limit. My vote is to remain at 5 days per year.
To add to playing a teenager: I feel that a teen is a good blank canvas to start with to learn about the game (especially as a returning player who's not as familiar with the lore as older PCs, so what I learn IC is also stuff I am learning OOC). A teen character to start feels 'right' to me - this is just my bias, however! Everyone is able to express their own feelings about playing an older character. That is fine. I just feel that starting younger gives me a chance to really begin a character's story from a beginning and grow to prosper.
The goal of the game is to create history, inspire new generations of characters, and generate interesting narratives with the given lore. I don't feel like 7 years per year would accomplish that very well.
I do not recall what Spires was, however. It's been so long, but the dev I got on my last character (iirc, the days may have been changed by then to 5 days?) felt really nicely paced. I got good development that was appropriate for the character's age growing up.
I was not around for Esshar after the start, however, but I'll just assume the year change there was also 5 days.
Regardless, I feel that 5 days per year is very managable and fine. The progression isn't stagnant, and I feel my character is learning an appropriate amount of development for her age as she grows. It is neither too rushed nor is it too slow. It's comfortable.
7 days would, in my opinion, feel waaaay too long for a character to grow up. I do not want to play a PC teenager and have to wait weeks to months until I reach adult age. I feel the length of time would be too great that my character would end up learning far more for their age than what a normal teenager in the real world of average knowledge would learn. Generations and history on the game wouldn't truly progress as far as they have in the past games. Things would likely end up feeling dull by a certain timeframe in a charater's life with 7 days as the year limit. My vote is to remain at 5 days per year.
To add to playing a teenager: I feel that a teen is a good blank canvas to start with to learn about the game (especially as a returning player who's not as familiar with the lore as older PCs, so what I learn IC is also stuff I am learning OOC). A teen character to start feels 'right' to me - this is just my bias, however! Everyone is able to express their own feelings about playing an older character. That is fine. I just feel that starting younger gives me a chance to really begin a character's story from a beginning and grow to prosper.
The goal of the game is to create history, inspire new generations of characters, and generate interesting narratives with the given lore. I don't feel like 7 years per year would accomplish that very well.