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Necromancy and Undead; A much needed update
#4
(09-15-2023, 03:51 AM)chance Wrote:
(09-15-2023, 03:06 AM)PastaTM Wrote:
...And yeah? Burden is fucking worth it. It's so amazing and I am GLAD I got to this point.

But...

Now what?

There's nothing more after Champion. 

A gentle reminder that this is a roleplaying game.

You set your own goals and aspire towards them. The carrot on the stick only takes you so far; your role as a minion is the starting point, and you need to flesh things out beyond that, whatever that might be.

That said, I agree that Necromancy is lacking and could do with some TLC. I'm definitely interested in hearing people's suggestions and have some of my own that I might post in this thread later.

By all means I 100% agree with what you are saying. I really do, I have plans way beyond Champion (which will be a ton of fun).

What most people have echoed is there are fewer restrictions, though I imagine you and a fair amount of others have ideas for this in mind.
  • Not allowed to Learn Necromancy
  • Not allowed to become a Witch 
  • Not allowed to become Human/Alive
  • Not allowed to Eat
  • Not allowed to learn Faith
  • Not allowed to Break away from their Necromancer (Though, why would you? You'd shoot yourself in the foot)
  • And likely there's more I'm missing


  • I don't wanna make this long-winded because- I wrote my thoughts on the overall thread. I am more than happy to work with others to come up with some TLC for Undead/Necromancy. We are the end of the day all come together to write up a story. Sometimes it feels like the Undead are running into walls.

    Thank you for taking the time to read this though, I look forward to seeing the replies and suggestions.

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RE: Necromancy and Undead; A much needed update - by PastaTM - 09-15-2023, 04:01 AM

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