08-18-2023, 05:33 AM
Key/Character: Ludmaz Dawnseeker
Which Event: Beneath the Sands and the Stars
Responsiveness: Nothing much to complain on this area. Decent speed for each narration, things were taken in account, that is, of what was being done and needed some response. So, everything is fine.
Balance: Here is the greatest flaw as previously pointed. The combat, the mechanical part, requires some touchs. Practice, as it looks rather 'shy', given some, most, of the encounters were quite easy, mostly because of the party composition. At least, you took the advices and improved, that was good to see! And surely you will improve more.
Storytelling: This! Is the good part.
We had map decorations for immersion. A simple path to follow, while intrigue was created among the players, the IC of the characters included in the provided narrates and in general, a cohesive story until the end. Of an ancient nation, of secrets kept and chaos spread, of the void influence and what became of it all.
The temptation and all of that being something always funs to see. Cool stuff here, nothing to complain.
Fairness: I expected more injuries to be honest, yet it was rather shy on this aspect. But might have been given the balance part, the problem with fights. So, can't say much. At least, what I got was used in the IC, one war or another.
And, the rewards were quite good. And I enjoyed mine, since it will serve as a great milestone moving forward. So, everything is fine in the end.
Overall: A fun event, could use some improving towards the fighting part, but other than that? Had lots of fun. Given the mix of the event story and the crackheads brought along the way. Also, I will return for that chest, it will not avoid me next time.
Which Event: Beneath the Sands and the Stars
Responsiveness: Nothing much to complain on this area. Decent speed for each narration, things were taken in account, that is, of what was being done and needed some response. So, everything is fine.
Balance: Here is the greatest flaw as previously pointed. The combat, the mechanical part, requires some touchs. Practice, as it looks rather 'shy', given some, most, of the encounters were quite easy, mostly because of the party composition. At least, you took the advices and improved, that was good to see! And surely you will improve more.
Storytelling: This! Is the good part.
We had map decorations for immersion. A simple path to follow, while intrigue was created among the players, the IC of the characters included in the provided narrates and in general, a cohesive story until the end. Of an ancient nation, of secrets kept and chaos spread, of the void influence and what became of it all.
The temptation and all of that being something always funs to see. Cool stuff here, nothing to complain.
Fairness: I expected more injuries to be honest, yet it was rather shy on this aspect. But might have been given the balance part, the problem with fights. So, can't say much. At least, what I got was used in the IC, one war or another.
And, the rewards were quite good. And I enjoyed mine, since it will serve as a great milestone moving forward. So, everything is fine in the end.
Overall: A fun event, could use some improving towards the fighting part, but other than that? Had lots of fun. Given the mix of the event story and the crackheads brought along the way. Also, I will return for that chest, it will not avoid me next time.
![[Image: image.png]](https://media.discordapp.net/attachments/335171355567718400/1097686813130379264/image.png)