07-14-2023, 12:38 AM
Meranthe 1.8
See the recent announcement for image previews and such! We're going live tomorrow (July 14th)! Maybe a role hook post coming later tonight for those still wanting a character idea?
![[Image: 8ryMtsz.png]](https://i.imgur.com/8ryMtsz.png)
➤ GEAR SLOTS: Now each of the major gear types have a dedicated slot, letting a player see what they have equipped easily on glance, beside the inventory.
➤ BATTLE LOG: Added to the hotbar, UI, etc, on mouse over for readability.
➤ FORAGING: EXP gain for foraging functions as intended when foraging materials, and depending on your foraging skill, there's a bonus chance to get an extra herb. Each level increases the chance by 0.25% for roughly 25% at level 100!
➤ MENU TAGS: You can view a history of all your battle encounters with the /battlelog commands.
➤ STALL BOOKKEPING: When interacting with your stall as an owner or helper in the update, you'll see a 'Check Logs' command. This displays the Total and Weekly Revenue of the stall, as well as a dated list of items placed and sold by the shopkeeper.
➤ MINI-MAP: Left-click it to enlarge. Also an 'incognito' toggle option if you don't want to appear on people's map.
➤ COMPOST BIN & FERTIZER: Enhance your farming game by crafting a compost bin. You can place organic material within the bin and watch it climb higher over time: once its four stages are complete, it'll produce an amount of fertilizer that varies depending on the materials used. Every material has a unique compost value.
What fertilizer does is an item that's expended and applied to a 3x3 radius of soil, doubling the rate of growth and also doubling the chance of getting a 'high quality' crop!
➤ ARCANIUM WATERING CAN: A craftable, supercharged watering can that covers a 3x3 area rather than 1x1 on use!
➤ DYNAMIC AGE DECLINE: Rather than kicking in at a set age (40), this now triggers 30 years after your spawn in time.
➤ SEED HARVESTER: At Level 100 farming, you now unlock the 'Seed Harvest' ability that destroys a herb but produces a few seeds! This doesn't work on event only materials but anything you can find in the world then you can produce seeds of it.
➤ BATTLE LARGE: Adds a command /rpblarge specifically for events; this is a standard battle except the radius is much larger, more suited for group fights and bosses!
➤ RANCHING EXPANSION: A number of new commands have been added to farm animals, such as 'View Status' that lets you see their happiness %, age, whether they're hungry, etc! & 'Call' that has them follow you, or 'Back' which returns them to their barn. Once a few years old, you can use 'Slaughter' to butcher them for meat (also adds beef and associated recipes). Additionally, feeding and butchering animals now grants farming EXP!
You can also see a clean, less intrusive context menu below when you right-click an animal. This will be leveraged more often in the future.
➤ PUBLIC SPELLS:
Invigorate (Cosmic - Basic)
Introducing Limit Breaks! Now Invigorate works similarly to 'Block' (no cooldown, gcde, does not impact other spells, etc), where you can hold it to get an effect, and it has no cooldown. You'll see your mana turn golden and rise as you do so, dub called Overdrive. For each 10% of Overdrive, you gain 1% Attack Power.
But if you hit 100% Overdrive, your mana bar will flash golden for 10 seconds. During this time, many of your Cosmic abilities gain special effects, such as...
Nova Ray: +50% damage & twice as large
Meteor: Casts 3 Meteors instead of 1
Star Rain: Also casts 'Meteor Shower' as an additional effect
& the new Cosmic abilities also have Limit Breaks!
Starlit Halo (Cosmic - Intermediate): A giant, spinning halo, that swerves towards your target and while they're caught in it, they cannot move from the 3x3 space as rapid damage is sustained. Limit Break: Increases duration by 50%.
Final Toll (Cosmic - Basic): A meteor shower directly over your target! Limit Break: Doubles amount of meteors.
Crescent Moon (Cosmic - Master): A super-chaged linear projectile, golden blasts of Cosmic appearing around it. Limit Break: Doubles the 'blast' projectiles'.
Disarm (Unarmed - Basic): On hit, knocks away your opponent's weapon! The sprite appears nearby, and they're debuffed by the stats it gave; they have to move over the weapon to pick it back up.
Follow-Up (Unarmed - Intermediate): Chained within 3s of casting an Unarmed Spell! Warps you to your opponent to slam them down.
Murderous Surge (Unarmed - Master): The Faceless racial repurposed, now an Unarmed spell.
Firestorm (Fire - Master): A tornado of fire that leaves flames in its path as it whirls towards your target.
Summon Obelisk (Summoning - Master): Conjure an Obelisk that has 10k HP (health bar appears below it). Both you and your summon are healed while nearby it and the Obelisk acts as a turret, constantly firing off projectiles until it's destroyed.
Calcium Coil (Bone - Basic): A cage of jagged bone forms around your target, and for each step they take they're dealt 1x spell damage. Duration of 4s. Slows. Initial damage of 5.5.
Aperture (Absorption - Master): An AoE of negative mana that not only damages your enemies, but also hits their MP for each strike!
➤ FACELESS REDESIGN:
Quote: Wrote:➤Shapeshift: You declare a new identity, customizing your profile, quote color, age, name, etc. Then, whenever you use this spell, you switch between your shapeshifted form and your alter ego. This has a decade long cooldown.
➤True Face: When used, select an Intermediate type spell from your target and gain it for a duration of 24 hours, then apply a temporary injury to them for 1 year. This can only be used once per year, meaning the window to use your 'free' stolen spell is limited!
➤Produce Magibane: A unique, poisonous concoction derived directly from the blood of a Faceless. Discreetly spawns it in your inventory at the cost of 750 energy.
➤ EVENT SPELLS:
Many new spells for DMs to use, as well as parties, has been added. Let's start with the first two,
➤TAUNT: Switches the boss's target to you! You gain 50% damage reduction for 10s.
➤FULL RESTORE: Heals the party member closest to you to full HP & inflicts a 7s self-stun.
These are two player abilities that can be assigned to parties at the discretion of the DM hosting the event.
The following are boss only spells,
Quote: Wrote:SUMMON MINION - RITUAL: Spawns a Level 100 ally creature after 30s of the ritual being active. The ritual circle has a set amount of HP and can be destroyed.
FLASH - Quarter: A 1/4 of the arena flashes red repeatedly for 3s, then 20d to any in that area, followed by the next 1/4, to make a full circle (starts in a random place and moves either clockwise or counter clockwise, also random)
FLASH - Half: Same as the above except half of the arena.
FLASH - AoE: Same as the above except a 11x11 AoE around the caster.
FLASH - WallSide: Starts at one side of the arena, covers the entire height, rapidly moves to the other side (leaving explosions as it does so) going back and forth a randomized number of times (between 3 to 6).
FLASH - WallTop: Starts at the bottom side of the arena, covers the entire width, rapidly moves to the top (leaving explosions as it does so) going back and forth a randomized number of times (between 3 to 6).
ORB OF DESTRUCTION: Spawns an object that has HP (displays HP bar beneath) that gradually gets larger over the course of 30s. Explodes and spawns a 21x21 AoE that deals 10 tile damage if not destroyed beforehand.
PILLARS OF DEFENSE: An object spawns in each corner of the arena (HP displays beneath). Each one increases the boss's damage reduction by 15% (total of 60%, reduces as they are destroyed).
➤ DRAKANITE HALF-SHIFT: This is now a toggle-buff, meaning you can pair it with other aura type spells! (reduced to 5% AP/10 vit, though it retains its speed up on dash!).
➤ ADDITION: Adds a new autotilted path (brown road).
➤ ADDITION: Ten clothing items in the store.
➤ ADDITION: A delete option added to Rift/Wayfinding teleport locations.
➤ CHANGE: Light source radius of torches increased.
➤ CHANGE: Spell number adjustments.
Quote:Demonstep duration reduced from 1s to 0.75s, cooldown increased from 20s to 35s (Unarmed)
Tornado range increased from 60 to 70 (Air)
Galeburst is now GCDE (Tempest)
Dour Javelin range increased from 11 to 14 (Water)
Despairing Tendrils damage increased from 9 to 10 (Water)
Ring of Malice damage increased from 2.5 to 3 (Water)
Steam Burst damage increased from 5.5 to 6 (Mist)
Sanctuary spell power increased from 11 to 13 (Wellspring)
Rolling Vines damage increased from 10 to 12.5 (Nature)
Binding Chains range increased from 10 to 12 (Metal)
Silver Javelin damage increased from 10 to 13 (Metal)
Tesla changed from Basic to Intermediate, damage increased from 15 to 21 (Plasma)
➤ FIX: World EXP Boosts weren't saving on server restart.
➤ FIX: Melodic Repose (Sound) would sometimes not register damage.