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The Rules
#7
Prisoner Guidelines

Once a character has been captured, they usually become someone or an organization’s prisoner. There are a few different scenarios that can occur, so let’s discuss them briefly! But first, you’ll need to understand we have something called an anti-magic restraint! By placing this restraint around a captured Magi’s neck or wrist, you can remote control it via a controller; this allows you to shock your target, restrain their magic, and track them at any given time. It will run out of energy eventually however, so be sure to re-charge it frequently.

When captured, there are several ways for your captors to address your capture:

Brought to a Prison Cell with an Anti-Magic Restraint
Usually in this scenario, the captive is at the mercy of their captor: they may attempt to fight their captor to resist death, torture or the like, however ultimately escaping is extremely unlikely, and will require a Moderator overseeing any independent escape attempts. This typically involves an organized raid unless the IC authority is feeling lenient.

Brought to a Prison Cell without an Anti-Magic Restraint
In this scenario, you find yourself with a bit more luck. If you are as fortunate as to be left without a restraint, you may attempt to escape from your Prison Cell. In this scenario, you will require approval to RP out an escape. To attain approval, send a ticket before making any RPs regarding escape. Failure to fulfill this may result in the escape attempt being denied. 

Allowed to roam freely with an Anti-Magic Restraint
This scenario is the in-between scenario that most find themselves in, as it is usually a great method to avoid prisoners starving for RP- When faced with free roaming, escape is definitely plausible! However, as those holding your remote can track, in order to successfully escape, you will typically need to face the one holding the remote to your restraint in a 1v1 RPB, where you are recaptured on loss. They are your warden and can track you as soon as you leave the confined limits, after all. The situation and IC can vary so if a roaming prisoner let us know all the details when attempting an escape!

Allowed to roam without an Anti-Magic Restraint
Usually in this case, the captor has no real intentions of keeping you stuck, or is being extremely generous. You may leave the area at any given time, however you should post a roleplay in the main street or towards the exit of the area and wait a few minutes, giving others a chance to react should they desire to.

Imprisoned Indefinitely
If a character is fairly new or lower level then they can roleplay an escape after a few days pass if they wish, even if they're wearing an anti-magic collar. This should also be available to characters that don't have heavy IC with the involved parties and are first offenders, as well, or have been 'stuck in limbo' for a long time with no true outcome decided by their captors.

Typical sentences are:
Short-Term Imprisonment
Short prison sentences which are usually no more than a day. Examples this may be applied for are minor assault, theft, or public disturbances.

Long-Term Imprisonment
Longer prison sentences which can last for upwards of a year. This may be applied for repeat offenders of minor law break, or a sentence for enemies of war, in which case you may be being held for trial or trade.

Indentured Servitude
Indentured servitude is generally utilized for characters their captors intend to convert. In these cases, oftentimes to be freed your faction will need to raid for you.

Execution
This is generally reserved for those who have committed grave crimes against the faction who has captured them. Examples can include betrayal or murder.

Naturally, sentencing will vary depending on the kingdom. Some are much harsher than others.

In addition to the outlines above, opposing factions may raid to free prisoners, as per the Raids & Warfare thread on the forums. This is the only way for external forces to free prisoners.
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Messages In This Thread
The Rules - by Chance - 06-13-2023, 10:35 PM
RE: The Rules - by Chance - 06-13-2023, 10:36 PM
RE: The Rules - by Chance - 06-13-2023, 10:38 PM
RE: The Rules - by Chance - 06-13-2023, 10:39 PM
RE: The Rules - by Chance - 06-13-2023, 10:40 PM
RE: The Rules - by Chance - 06-13-2023, 10:42 PM
RE: The Rules - by Chance - 06-13-2023, 10:55 PM
RE: The Rules - by Chance - 06-13-2023, 10:56 PM

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