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Possible issues with Enemy Territory rullings.
#5
(05-16-2023, 07:55 AM)ACuriousGrey Wrote: Your first concern is a non-issue, considering who goes in the fight is generally based on IC anyways, not who rolls highest. Not to mention the very obvious fact that you're deep in enemy territory- it's supposed to be unfair for you. You're surrounded entirely by the settlement's guards and the magi that live within it and make up its fighting force.

Your second concern is also a non-issue, for the same reason listed above. You're an enemy of the settlement now, and whether it happened decades ago or thirty seconds ago, the entire town guard is now after you.

Ultimately, I agree entirely with this ruling both because it has been ruled as such in the past (therefore making the "new policy" a clarification, not an actual new policy) and the fact that it does more good than it does bad by a very large margin. We all have probably heard of the scenario of someone randomly rolling into a settlement, doing something stupid, and then using an escape bomb with a full agility build, getting away without any real punishment.

This does make it feel like a /flee is worthless inside of a settlement doh as your going to be forced into a fight no matter what?
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RE: Possible issues with Enemy Territory rullings. - by AbstractTraitorHero - 05-16-2023, 10:00 AM

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