03-22-2023, 06:54 PM
(This post was last modified: 03-23-2023, 01:01 AM by Divine Soldier.)
(03-22-2023, 03:04 AM)chance Wrote: Ideally, if you OOM, you should be able to recharge within a reasonable timeframe instead of being indefinitely fixed at 0-20. The sweet spot for this is probably higher MP costs for spells, but a similar rate of recharge to what we have now, so you're never 'just stuck', but MP is up-and-down throughout the battle (thus giving Absorption more opportunities to work its gimmick).
I just had an idea: given that when you're OOM, the only thing you can do is run around or block, how about taking damage while blocking causing you to gain mana depending on how much damage you take? This would encourage people to learn to block and actually use the feature, and ensure that they wouldn't stay OOM for a prolonged period, while still rewarding players for having OOM-causing builds (free damage period). Skilled blockers would be able to avoid OOMing at all by blocking more regularly as well.
Edit: Alternatively, if we're talking about making mana more useful as a stat, how about letting it affect block? Perhaps how much damage they can take before they're stunned? Eg. 25% at 156, 35% at 200?