Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Suggested changes to Mana Costs and Mana Regen
#18
My main concern is that you can't actually know for sure whether your build will be mana intensive or not, until you actually have your bar set up to see if you reach 0 mana or not. I had that issue with one of my builds at E3, and it sucked all the way until I finally relented when given an IC way to refund out of one of the trees to switch into a mana+sustain build.

Moreover, if you do end up raising the costs/lowering the mana recharge, what are the ways for someone to compensate? Currently, I can only think of three options:
Either go into Cosmic for the buff that also gives you mana.
Go Absorbion for the other buff that also gives you mana.
Or equip the mana surge spellstone, which I'll admit I don't know if it even gives mana back nor if it'll be worthwhile enough when taking the spellstone's CD into account.

If we do go with raising costs/lowered mana recharge? There should be more ways for someone to recharge in combat, rather than just two specific trees or or a specific spellstone.
Reply


Messages In This Thread
RE: Suggested changes to Mana Costs and Mana Regen - by Detective100 - 03-22-2023, 02:30 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)