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Patch Notes
#25
Meranthe 1.5 
As we exit the winter into warmer months, a new expansion to enjoy! If you like what you see, pitching in with development costs is always appreciated as it enables us to go big and bold! Thank you for your continued support.

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➤ RACE - BATKIN: The Na'hrem tribe are a rare type of Beastkin known universally as 'Batkin'. They typically reside on the edge of the shadowlands in small, close-knit camps, but have moved further inland given the increase in demons on Meranthe's borders. They start with the innate ability to fly, as well as well Wild Nature.

➤ RACE - GOBLIN: Small of stature, green, and with big, floppy ears, goblins can be found terrorizing the highways and cave systems of Meranthe lately. Their racial is a stance that lets them steal all coins on victory, and has the Swift & Speed up perks.

PREVIEW SPELL: Next to Buy Spell, lets you preview the ability for no cost, bypassing requirements. You can only preview one ability at a time and it lasts for 15 minutes, though there's no cooldown on switching.

➤ BOOKSHELVES: These now store books. Drag and drop your bound book into one.

➤ GUARD GAUGE: Now when you block, a guard gauge appears above your character. Your gauge is 25% your max HP. As you guard, it depletes, and so does the effectiveness; reducing from its maximum of 50% damage reduction. And if it hits 0% you are stunned for a few seconds, left vulnerable. Block's key has been changed to - as well, though this of course can be rebinded.

➤ MILESTONES: At particular levels, you'll be given a dungeon key! Starting at Level 150. This makes dungeons more inclusive for the average player.

DESCRIPTORS: This command lets players spawn interactable objects throughout the world. They choose the name, the content, the sprite (a letter, debris, fire, blood, etc etc!), the duration, and the anonymity. Anyone can then interact with the object to view the contents!

➤ APARTMENTS: You can now build a 'door' inside of a building to expand the interior and add a separate property within. This gives a building multiple private spaces / homes, and effectively makes interior space limitless with coin investment.

➤ INJURE SELF: A command to inflict a self-injury, localized nearby when it is dealt.

ILLUSION MAGIC REWORK
We've replaced Illusion's two basic homings (Darkness and Mind fray) with two new spells, and also given the tree a master ability with a lot of flare. 
HYPNOSIS - BASIC: Dancing jesters  follow the illusionist, and enemies nearby are confused. 
BLACK MIRAGE - BASIC: Become shrouded by black smoke, distorting perceptions. Speed up, and when you hit your enemy, they're warped to a random location. 
IMPRISONMENT - MASTER: After a visible charge, an illusory prison forms some ways in front; nearby enemies are entrapped and their view fades to black. 

ABSORPTION - PUBLIC SPELL TREE
A public Ether specialization! The aura lets you view your opponent's mana and saps them when they're nearby. Whittle their MP down with spells like Null Ray, then use Flux to swap MP and deal damage for the difference! 
NULL RAY
MANA ABSORB (AURA)
INVERSE CHARGE
FLUX - Intermediate

➤FORTUNA - SPELL TREE
Fortuna is a spell tree of four (though non-public). Each time you cast a card while the aura is active, your next spell cast's GCD is reduced by 1.  Unleash waves of ravaging decay with the Card of Death, phase through matter with Space, and recover lost health with Hope. 
FORTUNA - AURA
FORTUNA - HOPE
FORTUNA - DEATH
FORTUNA - SPACE

➤MISC. SPELLS
➤GALAXY NOVA (GRAVITY)  - MASTER
➤BANSHEE HOWL (TEMPEST) - MASTER

➤CHANGES/FIXES
➤The 3 hour timer on levelling up has been removed. Now you level up whenever you meet the EXP requirement.
➤Grab ahead added to the key binding display (bound to G by default).
➤Fixes a bug with prop page numbers not displaying correctly.
➤Chest limit in mapped buildings increased from 3 to 5.


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Messages In This Thread
Patch Notes - by Chance - 03-29-2020, 09:50 AM
RE: Change Log - by Chance - 03-31-2020, 04:38 AM
RE: Change Log - by Chance - 04-02-2020, 02:07 PM
RE: Change Log - by Chance - 04-07-2020, 01:21 AM
RE: Change Log - by Chance - 04-17-2020, 10:52 AM
RE: Change Log - by Chance - 04-30-2020, 05:45 AM
RE: Change Log - by Chance - 05-16-2020, 02:09 AM
RE: Change Log - by Chance - 06-06-2020, 03:20 AM
RE: Patch Notes - by Chance - 07-09-2020, 04:15 AM
RE: Patch Notes - by Chance - 07-21-2020, 03:17 AM
RE: Patch Notes - by Chance - 09-04-2020, 01:05 AM
RE: Patch Notes - by Chance - 10-01-2020, 05:04 AM
RE: Patch Notes - by Chance - 10-26-2020, 06:02 AM
RE: Patch Notes - by Chance - 11-30-2020, 02:57 AM
RE: Patch Notes - by Chance - 01-29-2021, 03:35 PM
RE: Patch Notes - by Chance - 02-19-2021, 04:28 PM
RE: Patch Notes - by Chance - 06-25-2021, 10:42 PM
RE: Patch Notes - by Chance - 09-20-2021, 07:26 AM
RE: Patch Notes - by Chance - 08-05-2022, 08:38 PM
RE: Patch Notes - by Chance - 08-26-2022, 05:05 PM
RE: Patch Notes - by Chance - 09-22-2022, 07:29 AM
RE: Patch Notes - by Chance - 12-01-2022, 06:23 PM
RE: Patch Notes - by Chance - 01-06-2023, 08:11 PM
RE: Patch Notes - by Chance - 03-17-2023, 03:47 AM
RE: Patch Notes - by Chance - 03-20-2023, 12:07 PM
RE: Patch Notes - by Chance - 04-02-2023, 02:46 PM
RE: Patch Notes - by Chance - 04-27-2023, 02:33 AM
RE: Patch Notes - by Chance - 07-14-2023, 12:38 AM
RE: Patch Notes - by Chance - 10-10-2023, 06:13 PM
RE: Patch Notes - by Chance - 02-08-2024, 11:26 PM

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