More Suggestions:
Buff Chakram. They're just a meme weapon rn with:
10 pow, 40 crit (which is 9-10% crit at normal endgame agility [140-150]), and -25 weight
Also make an endgame 200-210 RPL Chakram plz.. I like spinny wheel... :(
Remove +Phys from base artificer weps:
Atm an armed player who uses a eternal sword has +50 power unenchanted to armed attacks. Nyeshk is +57. Remove the Phys stats and give armed weapons unique lil things to compensate and a mild boost in stats to match mage weps +power.
200-210 RPL Armed Tier
Arcanium: + May cause bleed on physical damage
Lightsaber: + May inflict a burn DoT on physical damage
Nyeshk: + May cause a minor slow on physical damage
Eternal: + May cause a curse effect on physical damage
Tyrium: + May absorb mana on physical damage
Prism Sword: +May cause a brief blind on physical damage
(Note these are just ideas of what could be added if +Phys was removed. Just throwing ideas)
100-180 RPL Armed Tier
+ Just add Crit and a lil bit more power to compensate for the removal of +Phys.
With this in mind, I will say.. Save +Phys for unique weapons of a high caliber where unique materials gathered from the tower or other events can be put to use.
Buff Chakram. They're just a meme weapon rn with:
10 pow, 40 crit (which is 9-10% crit at normal endgame agility [140-150]), and -25 weight
Also make an endgame 200-210 RPL Chakram plz.. I like spinny wheel... :(
Remove +Phys from base artificer weps:
Atm an armed player who uses a eternal sword has +50 power unenchanted to armed attacks. Nyeshk is +57. Remove the Phys stats and give armed weapons unique lil things to compensate and a mild boost in stats to match mage weps +power.
200-210 RPL Armed Tier
Arcanium: + May cause bleed on physical damage
Lightsaber: + May inflict a burn DoT on physical damage
Nyeshk: + May cause a minor slow on physical damage
Eternal: + May cause a curse effect on physical damage
Tyrium: + May absorb mana on physical damage
Prism Sword: +May cause a brief blind on physical damage
(Note these are just ideas of what could be added if +Phys was removed. Just throwing ideas)
100-180 RPL Armed Tier
+ Just add Crit and a lil bit more power to compensate for the removal of +Phys.
With this in mind, I will say.. Save +Phys for unique weapons of a high caliber where unique materials gathered from the tower or other events can be put to use.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.