Key/Character: Jokul Folhammar.
Which Event: The Age of Conquest Part 1.
Responsiveness: Good.
Balance: Perfect. I don't think there's anyone better at MMO style event bosses. The one at the end was slightly weak at first but he buffed it up to a good level. Each round was incredibly stressful but in the good, adrenaline inducing way.
Storytelling: DnD style event. Complete with cool prompts and options for where you want to go. These options allow creative freedom as well. Overall, it's a masterful journey and despite not running the other Ymir-Based Events we had, this one tied in seamlessly. Perhaps coincidence but I prefer to say that the DM did their homework.
Fairness: Injuries were fair and there were ways to avoid the puzzles/traps... by simply having common sense so it never felt like unbeatable traps, more ones your characters would put upon themselves which creates an immersive atmosphere. I was slightly surprised I came away with something, because I was happy just to attend but the DM made sure everyone had choices of rewards that fit the event.
Overall: Fun. Funny. Exciting. It's a miracle this guy hasn't burnt out, these events are like an emotional rollercoaster. Nothing to complain about either. Crinter's very courteous.
Any other comments: It was worth it alone for this moment it generated:
Which Event: The Age of Conquest Part 1.
Responsiveness: Good.
Balance: Perfect. I don't think there's anyone better at MMO style event bosses. The one at the end was slightly weak at first but he buffed it up to a good level. Each round was incredibly stressful but in the good, adrenaline inducing way.
Storytelling: DnD style event. Complete with cool prompts and options for where you want to go. These options allow creative freedom as well. Overall, it's a masterful journey and despite not running the other Ymir-Based Events we had, this one tied in seamlessly. Perhaps coincidence but I prefer to say that the DM did their homework.
Fairness: Injuries were fair and there were ways to avoid the puzzles/traps... by simply having common sense so it never felt like unbeatable traps, more ones your characters would put upon themselves which creates an immersive atmosphere. I was slightly surprised I came away with something, because I was happy just to attend but the DM made sure everyone had choices of rewards that fit the event.
Overall: Fun. Funny. Exciting. It's a miracle this guy hasn't burnt out, these events are like an emotional rollercoaster. Nothing to complain about either. Crinter's very courteous.
Any other comments: It was worth it alone for this moment it generated:
Quote:"I would risk my life." he wouldn't risk a hair. "To ensure that they are able to achieve their goal." he wanted sacred knowledge of the Giants and potential information to further his study of [redacted] and [redacted].