02-03-2023, 06:27 PM
Key/Character:K'thul
Which Event: Hunt for the Past
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very much like the last event I was on with him running, all narrations and responses to the character's actions were responded too quickly. There was no long periods of waiting between narrations and I appreciated how he would give us a heads-up that he was narrating as well.
Balance (How entertaining were the battles, and any obstacles/traps?): There were a total of three boss battles, each had their own difficulty and provided a nice challenge. They had their own patterns and there were even little narrates during the fight that signified the boss was about to perform a specific attack which made it feel much like fighting an MMO boss as some of the others have already said. Over all a good time fighting them. (Boss music went hard as well) (the blackholes traumatized me)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The story of the event as a whole felt like an adventure, and I feel as if each character got a good amount of development and interaction with each other, especially Nameless as it was captivating to watch him advance throughout the plot-line of the event.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): The risk equaled the reward, and any injuries had were from those not adapting to the boss's patterns. The rewards earned were also unique and appropiately thematic for the event.
Overall:10/10 baller event
Any other comments: death's door is clutch
Which Event: Hunt for the Past
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Very much like the last event I was on with him running, all narrations and responses to the character's actions were responded too quickly. There was no long periods of waiting between narrations and I appreciated how he would give us a heads-up that he was narrating as well.
Balance (How entertaining were the battles, and any obstacles/traps?): There were a total of three boss battles, each had their own difficulty and provided a nice challenge. They had their own patterns and there were even little narrates during the fight that signified the boss was about to perform a specific attack which made it feel much like fighting an MMO boss as some of the others have already said. Over all a good time fighting them. (Boss music went hard as well) (the blackholes traumatized me)
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): The story of the event as a whole felt like an adventure, and I feel as if each character got a good amount of development and interaction with each other, especially Nameless as it was captivating to watch him advance throughout the plot-line of the event.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): The risk equaled the reward, and any injuries had were from those not adapting to the boss's patterns. The rewards earned were also unique and appropiately thematic for the event.
Overall:10/10 baller event
Any other comments: death's door is clutch