01-10-2023, 08:05 PM
I like summoner. It's a fun tree, but what I really like/enjoy is clicking on something and watching vines and a skurn rush it like im some sorta leader and they're my little army. With that in mind I have a few ideas to add to that feeling.
Main Summon:
Any summon that casts spells should be a 'main' summon creature. On death it takes out 10% of your health and has the whole base stats are 50% of the caster. The main summon is the one tied to your Link Transposition and Spirit Meld abilities respectively.
Secondary Summon:
This is a summon that only knows/uses pounce or strike. So things like Clone or Vines, and can be used in tandem with the main summon as an indefinite summon. On death they take out.. Let's go with 3% of your health. So 1% per vine, or 3% for illusion clone.
Minor Summons:
Mandrakes are a minor summon. So, I was thinking like... Maybe make a version of the skurns that are mandrake like in stats and attack power. So, you get to buy one Call Forth (Elemental) spell. Then you are locked out of the other three. But now you can buy three minor summons that work like Mandrake (except a higher CD due to the Skurns having more abilities to use in the time period before being desummoned).
Lastly:
I have two ideas that people may not agree with, but I'm throwing them out there anyway since I like the idea of summons requiring summoner knowledge to actually summon things.
The first is giving Summon a 10 RPP attune rather than a 20 RPP opener. So you keep your spells like Vines, Mandrake, and Illusion Clone in their respective trees (Nature & Illusion), but to actually SUMMON them, you're required to buy the 10 RPP attunement into summoning. This would increase the RPP cost of Vines and Illusion Clone to 30 RPP (10 = Meta/Nature attune, 10 = Summoner attune, 10 = Vines/Clone)
Or
Put everything summon related into the summoner tree but require the attunements to actually summon a thing. Like how it is with the skurns but now it's also for things like illusion clone and mandrake. This would increase the cost of Clone and Vines to 40 RPP (10 = Meta/Nature attune, 20 = Power Return, 10 = Vines/Clone)
These are just ideas.
That I'm mostly throwing out there because woah howdy I didn't know the armada of npcs chasing someone I'm staring at would appeal to me so much.
Main Summon:
Any summon that casts spells should be a 'main' summon creature. On death it takes out 10% of your health and has the whole base stats are 50% of the caster. The main summon is the one tied to your Link Transposition and Spirit Meld abilities respectively.
Secondary Summon:
This is a summon that only knows/uses pounce or strike. So things like Clone or Vines, and can be used in tandem with the main summon as an indefinite summon. On death they take out.. Let's go with 3% of your health. So 1% per vine, or 3% for illusion clone.
Minor Summons:
Mandrakes are a minor summon. So, I was thinking like... Maybe make a version of the skurns that are mandrake like in stats and attack power. So, you get to buy one Call Forth (Elemental) spell. Then you are locked out of the other three. But now you can buy three minor summons that work like Mandrake (except a higher CD due to the Skurns having more abilities to use in the time period before being desummoned).
Lastly:
I have two ideas that people may not agree with, but I'm throwing them out there anyway since I like the idea of summons requiring summoner knowledge to actually summon things.
The first is giving Summon a 10 RPP attune rather than a 20 RPP opener. So you keep your spells like Vines, Mandrake, and Illusion Clone in their respective trees (Nature & Illusion), but to actually SUMMON them, you're required to buy the 10 RPP attunement into summoning. This would increase the RPP cost of Vines and Illusion Clone to 30 RPP (10 = Meta/Nature attune, 10 = Summoner attune, 10 = Vines/Clone)
Or
Put everything summon related into the summoner tree but require the attunements to actually summon a thing. Like how it is with the skurns but now it's also for things like illusion clone and mandrake. This would increase the cost of Clone and Vines to 40 RPP (10 = Meta/Nature attune, 20 = Power Return, 10 = Vines/Clone)
These are just ideas.
That I'm mostly throwing out there because woah howdy I didn't know the armada of npcs chasing someone I'm staring at would appeal to me so much.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.