01-10-2023, 03:22 AM
(01-10-2023, 03:16 AM)Jumpy Wrote:(01-10-2023, 02:46 AM)AmazinPew Wrote: Could danger/deadly APs be changed? Currently they do not reward anyone if the difference in RPL is too great (This is what I've been told). Why is this the case? Shouldn't the person who is forced to fight someone much much stronger than them be rewarded for it? Sure its not actually dangerous or deadly for the higher person (unless you're build is epicly countered) but for the lower person it's just as dangerous or deadly.
I've come across a 35 RPL demon who was attacking and begging for a danger for a bigger reward believing there was no RPL difference clause. I don't think it's very fair to give permanent injuries to characters that have existed for literally an eighth of a day; any incentive to push towards that isn't good in my opinion...
There's a difference between the power gamers who are begging for dangers so they can get strong and hurt people, and those who are actively growing their char and participating in scenes. Granted, I can see how it'd be hard to have such a thing in place, since it'd overall be more work for admins making sure it's not just people trying to get quick gains.