Honestly Stun/Beams as annoying as they are aren't the only problem here, its the fact that after the beam lands it keeps them locked down for an immediate follow up.
On a build I've been playing recently this comes in the form of Blood Vapor/Tidal wave to follow the beam once it finishes resulting in an absurd amount of total dmg after the whip/beam combo finishes.
I don't truly believe whip-beam is the true oppression but rather the simple fact landing the whip beam = free spell after.
Seen with spells like Impact cannon, Blood Vapor/Venomous Vortex, Furry Fist or other line projectiles to land for free afterwards.
Which can be fixed by making beam's GCD start at the end of channel instead of start of move.
On a build I've been playing recently this comes in the form of Blood Vapor/Tidal wave to follow the beam once it finishes resulting in an absurd amount of total dmg after the whip/beam combo finishes.
I don't truly believe whip-beam is the true oppression but rather the simple fact landing the whip beam = free spell after.
Seen with spells like Impact cannon, Blood Vapor/Venomous Vortex, Furry Fist or other line projectiles to land for free afterwards.
Which can be fixed by making beam's GCD start at the end of channel instead of start of move.