03-04-2020, 01:59 AM
(03-03-2020, 11:53 PM)Teemo Wrote: There's a lack of resources and organization; it's incredibly hard to learn without the help of an experienced DM.Perhaps a test server can be made, specifically for DMs to try out their commands and get used to the system? Getting another shell server can cost however.
Another possibility is setting up an OOC area in the server itself, specifically for DMs to test things out there. (n a game I was an admin on, we had an "admin planet", which we could use either to test things out without worrying it'll effect the rest of the game by accident, or if more space is needed (For example, someone wanting to make the insides of a castle), we could have just put a teleporter towards a specific, closed off part in the admin planet and call it a day.
(03-03-2020, 11:53 PM)Teemo Wrote: Provide general guidelines and tutorials in the Dungeon Master subforum, similar to the ones for applications. Basic examples of event plans, injury scales, EC balancing, rewards, etc. Maybe even archive outstanding event plans that others can follow and strive towards. Create a team of staff that approves Event Plans, similar to the Judgement team for apps.
I agree, this will help. I should say that when it comes to event plans however, it may be a good idea to not be either too strict, or demand a lot of writing work before an event is concluded.
A brief summary of what the event would entail, how it is set up, and the possible paths and results of what the players might do might be good enough. After all, players can always derail a DM's plans for an event anyway

(03-03-2020, 11:53 PM)Teemo Wrote: Give them perks that aren't game-changing like the ones subscriber receives.
That... Could be a good enough incentive to get most of the non-subscribers to be more motivaded to do DMs, by getting certain subscriber only privilages. Don't know yet how exactly should it be implemented if that route is to be considered, however.
People love the ability to be unique with their own cosmetics, after all
