09-25-2022, 06:33 PM
(09-25-2022, 05:13 PM)Divine Soldier Wrote: Possibly a bad idea, but putting it out there just so it can be considered in the future: make the more advanced hiddens public, but have them cost 2 mastery tokens. This would mean they'd have to sacrifice the ability to have 2 hiddens, and would also have to wait till 210 rpl to be able to use them (alternatively add a 220 RPL req?).
I’ve had this problem with the new token system. Mastery Tokens we’re balanced around spells that were strong, but not so much stronger than the public spells that it’d be game breaking. Spells like bladestorm and stardust explosion were certainly good spells to add but only if you had room for them. But with additions like auras, stances, shit like chronos etc. It just doesn’t really feel the same imo. It just added all the spells you used to have to app for right next to spells that were intended to be weaker than actual hiddens but still pretty strong. I suggested locking all the previously hidden-tier spells behind the 210 mastery token, and leaving the previous mastery token to have a similar selection as E3 (with some exceptions for skills that are more akin to previous guidelines such as LFB) But having those aforementioned hidden-tier spells cost 2 mastery tokens could also be an option.
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