09-24-2022, 12:38 PM
There are some spells or abilities that are actually a tad better than the norm, and cost more RPP as a result. Part of the balance from what I can see.
Quick examples that come to mind:
Smog(poison)- 15 rpp, a mist form that also damages those that get too close.
Metal- Titan's Lance is a menace, and Iron Grip is a skill so useful people go to metal just to have it for combo potential.
Crushing Iron, though? . . . Maybe, maybe, it can be lowered to 10 rpl. It can still shred if landed point blank though, since then you can get hit by two or even three of the chains that come out if postioned correctly.
Devouring Winds(tempest)- The only toggle buff available that isn't a master. The cost to getting it has to be steep, so that it won't end up as a dip into tempst just to get a toggle buff for more power.
Quick examples that come to mind:
Smog(poison)- 15 rpp, a mist form that also damages those that get too close.
Metal- Titan's Lance is a menace, and Iron Grip is a skill so useful people go to metal just to have it for combo potential.
Crushing Iron, though? . . . Maybe, maybe, it can be lowered to 10 rpl. It can still shred if landed point blank though, since then you can get hit by two or even three of the chains that come out if postioned correctly.
Devouring Winds(tempest)- The only toggle buff available that isn't a master. The cost to getting it has to be steep, so that it won't end up as a dip into tempst just to get a toggle buff for more power.