09-10-2022, 09:12 PM
I do not like the idea of giving crystals a RNG chance on whether or not they get to spawn a crystal in the first place. I prefer it that they'll skills will have a 100% chance to spawn crystals rather than 50% or heaven forbid 25%/30% (which could end up with the skill not summong a single crystal in roleplay battle)
Nerfing the crystal effects as a whole could work. A cap on Red Crystal +%ap sounds about right for example (I thought they always had such a cap, too...)
That said, spell balance suggestions should be posted in the right thread, here (clickable)
Nerfing the crystal effects as a whole could work. A cap on Red Crystal +%ap sounds about right for example (I thought they always had such a cap, too...)
That said, spell balance suggestions should be posted in the right thread, here (clickable)